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26 lines
727 B
C++
26 lines
727 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StructView.h"
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#include "UObject/Interface.h"
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#include "GameplayActuationStateProvider.generated.h"
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/**
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* Interface for GameplayTasks to return Actuation state.
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* This is used by the GameplayActuationComponent to keep track of the active actuation state based on active tasks.
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*/
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UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
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class UGameplayActuationStateProvider : public UInterface
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{
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GENERATED_BODY()
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};
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class IGameplayActuationStateProvider
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{
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GENERATED_BODY()
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public:
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/** @return view to the actuation state of the gameplay task. */
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virtual FConstStructView GetActuationState() const { return FConstStructView(); }
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};
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