Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/GameplayInteractionsModule.Build.cs
mikko mononen 0c2f037faa Locomotion Gameplay Tasks and transitions
- MoveTo
- StandAt
- Stand-to-Move
- Move-to-Stand
- Sudden turn

#jira none
#rb Yoan.StAmant
#robomerge EngineMerge
#preflight 62b2eb4eb8257dea5c4855f7

[CL 20772074 by mikko mononen in ue5-main branch]
2022-06-22 06:27:28 -04:00

31 lines
622 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayInteractionsModule : ModuleRules
{
public GameplayInteractionsModule(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "GameplayInteractions";
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"ContextualAnimation",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"MassEntity",
"NavCorridor",
"NavigationSystem",
"SmartObjectsModule",
"StateTreeModule",
"StructUtils",
}
);
}
}
}