Files
UnrealEngineUWP/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistryEditor/DataRegistryEditor.Build.cs
bryan sefcik 0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00

42 lines
801 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class DataRegistryEditor : ModuleRules
{
public DataRegistryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"GameplayTags",
"DataRegistry",
"GameplayTagsEditor",
"AssetManagerEditor",
"DataTableEditor",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"UnrealEd",
"WorkspaceMenuStructure",
"ContentBrowser",
"EditorWidgets",
"ApplicationCore",
}
);
}
}
}