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- Removed some unneeded iostream usage in RtAudio - Removed exposure of private headers from RtAudio - Removed exposure of private headers from ResonanceAudio #jira UE-161699 #rnx #rb Jimmy.Smith #preflight 63078a243929a685b06b5d1d [CL 21564850 by phil popp in ue5-main branch]
31 lines
637 B
C#
31 lines
637 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioCaptureEditor : ModuleRules
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{
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public AudioCaptureEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"SequenceRecorder",
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"AudioEditor",
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"AudioCapture",
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"AudioCaptureCore",
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"AudioCaptureRtAudio"
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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// Allow us to use direct sound
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound");
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}
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}
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}
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