Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioCapture/Source/AudioCaptureEditor/AudioCaptureEditor.build.cs
phil popp 70321cb1b6 Fix CIS build error on Mac Debug builds of shootergame between RtAudio and ResonanceAudio plugins
- Removed some unneeded iostream usage in RtAudio
- Removed exposure of private headers from RtAudio
- Removed exposure of private headers from ResonanceAudio
#jira UE-161699
#rnx
#rb Jimmy.Smith
#preflight 63078a243929a685b06b5d1d

[CL 21564850 by phil popp in ue5-main branch]
2022-08-25 11:10:19 -04:00

31 lines
637 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioCaptureEditor : ModuleRules
{
public AudioCaptureEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"SequenceRecorder",
"AudioEditor",
"AudioCapture",
"AudioCaptureCore",
"AudioCaptureRtAudio"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
// Allow us to use direct sound
AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound");
}
}
}