Files
UnrealEngineUWP/Engine/Plugins/Experimental/VirtualScouting/Source/VirtualScoutingEditor/VirtualScoutingEditor.Build.cs
zach brockway 24ecd5c0f0 Virtual Scouting: When the OpenXR XR_EXT_dpad_binding extension is missing, synthesize Trackpad(Up|Down|Left|Right) events based on axis inputs instead. This is currently required for feature parity under the Oculus OpenXR runtime.
UVREditorInteractor now keeps track of whether action keys are held down in the ActionKeysPressed map, and bIsModifierPressed/bIsTouchingTrackpad/bIsPressingTrackpad have been marked deprecated (and will always remain false).

#jira UE-155707
#rb Lauren.Barnes
#fyi richard.graham
#preflight 62c745ebb3789302b1b5a6cd

[CL 20992906 by zach brockway in ue5-main branch]
2022-07-07 17:11:33 -04:00

36 lines
632 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualScoutingEditor : ModuleRules
{
public VirtualScoutingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[]
{
"VirtualScoutingOpenXR/Private",
}
);
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(new string[]
{
"OpenXRHMD",
"UnrealEd",
"VREditor",
"VirtualScoutingOpenXR",
}
);
}
}