Files
UnrealEngineUWP/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlVisualizer/PhysicsControlVisualizer.Build.cs
danny chapman 5f7a50daca Add Physics Control Component plugin.
#jira UE-157414
#rb chris.caulfield,cedric.caillaud,benn.gallagher
#preflight 62fe844657316140a8f9659e

[CL 21455241 by danny chapman in ue5-main branch]
2022-08-19 06:20:10 -04:00

54 lines
1009 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsControlVisualizer : ModuleRules
{
public PhysicsControlVisualizer(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"UnrealEd",
"ComponentVisualizers",
"PhysicsControl"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}