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#jira UE-163547 #preflight 6320f172a514fd1e37e91020 [CL 21997839 by michael balzer in ue5-main branch]
33 lines
724 B
C++
33 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InteractiveToolBuilder.h"
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#include "GeometryBase.h"
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#include "MeshAnalysisProperties.generated.h"
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// predeclarations
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PREDECLARE_USE_GEOMETRY_CLASS(FDynamicMesh3);
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UCLASS()
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class MESHMODELINGTOOLSEXP_API UMeshAnalysisProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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/** In meters squared */
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UPROPERTY(VisibleAnywhere, Category = MeshAnalysis, meta = (NoResetToDefault))
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FString SurfaceArea;
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/** In cubic meters */
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UPROPERTY(VisibleAnywhere, Category = MeshAnalysis, meta = (NoResetToDefault))
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FString Volume;
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void Update(const FDynamicMesh3& Mesh, const FTransform& Transform);
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};
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