Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshRecalculateUVsNode.h
tyson brochu 9c5894b63b AutoLOD: Pass EvaluationInfo to node ProcessMesh functions. Make GenerateUVs and GenerateConvexHullMesh cancellable.
#rnx
#rb rinat.abdrashitov
#robomerge[starship] 5.0
#preflight 614cb58d88dbdb000179f1cf

[CL 17611355 by tyson brochu in ue5-main branch]
2021-09-23 14:24:45 -04:00

70 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
namespace UE
{
namespace GeometryFlow
{
enum class ERecalculateUVsUnwrapType : uint8
{
Auto = 0,
ExpMap = 1,
Conformal = 2
};
struct GEOMETRYFLOWMESHPROCESSING_API FMeshRecalculateUVsSettings
{
DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::RecalculateUVsSettings);
ERecalculateUVsUnwrapType UnwrapType = ERecalculateUVsUnwrapType::Auto;
int32 UVLayer = 0;
};
GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FMeshRecalculateUVsSettings, MeshRecalculateUVs);
class GEOMETRYFLOWMESHPROCESSING_API FMeshRecalculateUVsNode : public TProcessMeshWithSettingsBaseNode<FMeshRecalculateUVsSettings>
{
public:
FMeshRecalculateUVsNode() : TProcessMeshWithSettingsBaseNode<FMeshRecalculateUVsSettings>()
{
// we can mutate input mesh
ConfigureInputFlags(InParamMesh(), FNodeInputFlags::Transformable());
}
virtual void ProcessMesh(
const FNamedDataMap& DatasIn,
const FMeshRecalculateUVsSettings& Settings,
const FDynamicMesh3& MeshIn,
FDynamicMesh3& MeshOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override
{
MeshOut = MeshIn;
RecalculateUVsOnMesh(MeshOut, Settings);
}
virtual void ProcessMeshInPlace(
const FNamedDataMap& DatasIn,
const FMeshRecalculateUVsSettings& Settings,
FDynamicMesh3& MeshInOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo)
{
RecalculateUVsOnMesh(MeshInOut, Settings);
}
void RecalculateUVsOnMesh(FDynamicMesh3& EditMesh, const FMeshRecalculateUVsSettings& Settings);
};
} // end namespace GeometryFlow
} // end