Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/GeometryCollectionEditor.Build.cs
bryan sefcik 0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00

45 lines
944 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEditor : ModuleRules
{
public GeometryCollectionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"GeometryCollectionEngine",
"RawMesh",
"AssetTools",
"AssetRegistry",
"SceneOutliner",
"EditorStyle",
"ToolMenus",
"Chaos",
"MeshDescription",
"StaticMeshDescription",
"LevelEditor",
"InputCore",
"GraphEditor",
"DataflowCore",
"DataflowEngine",
"DataflowEditor",
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}