Files
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_Texture2DArray.h
nick darnell 49f6e11801 Fixing non-unity error.
[CL 23121951 by nick darnell in ue5-main branch]
2022-11-14 13:23:48 -05:00

23 lines
764 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Texture2DArray.h"
#include "AssetDefinition_Texture.h"
#include "AssetDefinition_Texture2DArray.generated.h"
UCLASS()
class ENGINEASSETDEFINITIONS_API UAssetDefinition_Texture2DArray : public UAssetDefinition_Texture
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Texture2DArray", "Texture 2D Array"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(0, 64, 128)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTexture2DArray::StaticClass(); }
// UAssetDefinition End
};