Files
UnrealEngineUWP/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_SubsurfaceProfile.h
nick darnell a08cf16549 AssetDefinition - Converting another batch of AssetTypeActions to AssetDefinitions.
[CL 23164316 by nick darnell in ue5-main branch]
2022-11-16 17:42:29 -05:00

28 lines
943 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/SubsurfaceProfile.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_SubsurfaceProfile.generated.h"
UCLASS()
class UAssetDefinition_SubsurfaceProfile : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SubsurfaceProfile", "Subsurface Profile"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 196, 128)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return USubsurfaceProfile::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Material };
return Categories;
}
// UAssetDefinition End
};