Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/MultiUserClientLibrary.Build.cs
jason walter 30a985468b Add ability to persist a single file in blueprints. Also added a delegate that indicates when a new package has been saved.
#jira UE-167476
#rb zach.brockway
#preflight 6373edba1c114bec05c0b579

[CL 23141497 by jason walter in ue5-main branch]
2022-11-15 15:25:38 -05:00

53 lines
944 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MultiUserClientLibrary : ModuleRules
{
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertSyncCore"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"ConcertSyncCore",
"ConcertSyncClient",
"MultiUserClient",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MultiUserClient",
}
);
}
else
{
PrivateDefinitions.Add("WITH_CONCERT=0");
}
}
}
}