Files
UnrealEngineUWP/Engine/Plugins/Animation/MLDeformer/VertexDeltaModel
john vanderburg c7fcc56891 [MLDeformer]
- Added versioning for ML Deformer assets.
- Input info doesn't store both FNames and FStrings anymore, but only FNames. Handled backward compatibility.
- The input info now contains a Skeletal Mesh it was trained on, making compatibility checks safer.
- ML Deformer component now searches for the Skeletal Mesh based on the skel mesh it was actually trained on, not the one picked in the asset editor.
- Added a Neural Morph Network class, used for custom inference.
- Adjusted things to deal with custom inference.
- Allow 0 hidden layers in neural morph model.
- Add a special compile mode to force use NNI.
- Some optimizations and refactors to how network bone rotation inputs are calculated.

#fyi zhenglin.geng
#preflight 636ad4efed07daaa9a2f03f3

[CL 23042200 by john vanderburg in ue5-main branch]
2022-11-08 17:37:54 -05:00
..
2022-11-08 17:37:54 -05:00