Files
UnrealEngineUWP/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMultiUser/LiveLinkMultiUser.Build.cs
Simon Therriault 4d43635319 - Adding livelink transaction filter for easier multi user setup
#rb jason.walter
#jira UE-121953
#preflight 613100fef09c6e00017d7089

[CL 17405897 by Simon Therriault in ue5-main branch]
2021-09-02 14:05:12 -04:00

25 lines
584 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LiveLinkMultiUser : ModuleRules
{
public LiveLinkMultiUser(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ConcertSyncClient", // Dependancy to register our transaction filters. Needs to enable that plugin. Would be better to have modular feature interface functionality
"Core",
"CoreUObject",
"LiveLinkComponents",
});
}
}
}