Files
UnrealEngineUWP/Engine/Plugins/Animation/AnimToTexture/Source/AnimToTextureEditor/AnimToTextureEditor.Build.cs
jose villarroel 039af7ffcc Move AnimToTexture from CitySample to Engine plugin
#jira UE-155823
#fyi David.Corral, Aaron.Cox
#rb trivial
#preflight 62d70c94185da2495fb33cfb

[CL 21166829 by jose villarroel in ue5-main branch]
2022-07-19 16:27:17 -04:00

58 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimToTextureEditor : ModuleRules
{
public AnimToTextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MaterialEditor"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AnimToTexture",
"RawMesh",
"MeshDescription",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}