Files
UnrealEngineUWP/Engine/Config/ConfigRedirects.ini
josh adams e767d53dce - Fixed DeviceProfile inheriting LODGroups from parent DP when there are no LOD groups specified (in this case, it was getting all LODgroups from the class defaults, and then it would never copy parent settings down, and would have defaults instead of parent values)
- Fixed a bug in the SectionName remapping system
#jira UE-165868
#rb dan.thompson
#preflight 63407bed587d6afac86b4453

[CL 22411128 by josh adams in ue5-main branch]
2022-10-07 18:10:19 -04:00

41 lines
1.9 KiB
INI

;; This file contains a list of remaps/redirects for config file Sections and Keys, so Epic can make changes
;; to the Engine without breaking licensee .ini files.
;;
;; The config system will remap the names on load, so any saving will use the new names, but with .ini files
;; often being checked into source control, and ini saving can be differential against sections in other files,
;; it's safest to have a human fixup the ini files.
;;
;; To that end, any remaps that happen will be Warnings in C# utilites, C++ console commands, and in the Editor Message Log.
;;
;; The main intention of this file is to allow Epic to change section/key names without breaking licensee config files. So,
;; it's not expected that licensees would need to modify this file - instead, licensees can fix up their config files directly
;; instead of modifying a config file like this one.
;;
;; This first section contains a list of section names to be remapped. All other sections are the name of a section that contains
;; one of more keys to remap/redirect, followed up the old and new name of the keys to remap
[SectionNameRemap]
;OldSection=NewSection
; Fix for TextureLODSettings defaults not allowing DeviceProfile parent settings from working (with TextureLODGroups)
/Script/Engine.TextureLODSettings=GlobalDefaults DeviceProfile
;; This will look in sections named [Staging] and remap WhitelistConfigFiles to AllowedConfigFiles, etc
[Staging]
WhitelistConfigFiles=AllowedConfigFiles
BlacklistConfigFiles=DisallowedConfigFiles
WhitelistDirectories=AllowedDirectories
BlacklistLocalizationTargets=DisallowedLocalizationTargets
[/Script/UnrealEd.ProjectPackagingSettings]
IniKeyBlacklist=IniKeyDenylist
IniSectionBlacklist=IniSectionDenylist
[/Script/Engine.RPCDoSDetectionConfig]
RPCBlockWhitelist=RPCBlockAllowlist
[LwsWebSocket]
bDisableDomainWhitelist=bDisableDomainAllowlist
[WinHttpWebSocket]
bDisableDomainWhitelist=bDisableDomainAllowlist