Files
UnrealEngineUWP/Engine/Build/Rsync/RsyncEngineInstalled.txt
ben marsh 9d17e7f03e UBT: Fix remote compilation on IOS from installed builds.
* Transfer precompiled binaries for IOS and TVOS to remote Mac.
* Force Mac to be treated as a valid installed platform during remote builds.

#rb none
#jira UE-65273

#ROBOMERGE-SOURCE: CL 4475102 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4475108 by ben marsh in Staging-4.21 branch]
2018-10-16 14:21:36 -04:00

25 lines
728 B
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# Additional rules to apply to the installed engine build
# copy all the precompiled intermediates, and files which are used for detection of installed platforms
+ /Binaries/
+ /Binaries/IOS/
+ /Binaries/IOS/*.target
+ /Binaries/TVOS/
+ /Binaries/TVOS/*.target
+ /Intermediate/
+ /Intermediate/Build/
+ /Intermediate/Build/IOS/
+ /Intermediate/Build/IOS/**
+ /Intermediate/Build/TVOS/
+ /Intermediate/Build/TVOS/**
+ /Plugins/**/Intermediate/
+ /Plugins/**/Intermediate/Build/
+ /Plugins/**/Intermediate/Build/IOS/
+ /Plugins/**/Intermediate/Build/IOS/**
+ /Plugins/**/Intermediate/Build/TVOS/
+ /Plugins/**/Intermediate/Build/TVOS/**
# also copy binaries for UHT and DsymExporter on Mac
+ /Binaries/Mac/
+ /Binaries/Mac/*