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UnrealEngineUWP
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c23fe6df5cb9e8a2fd44aab6824cef9dc9c7b002
UnrealEngineUWP
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Engine
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Kellan Carr
c23fe6df5c
build script, keep sticky agent for editor builds
...
[CL 2536121 by Kellan Carr in Main branch]
2015-05-04 14:42:28 -04:00
..
Developer
Write a CSV file along with each compressed PAK file, showing what's inside it and how big it is.
2015-05-04 07:38:28 -04:00
Editor
Fix show kinematic bodies for the case where they blend. Also turn it on by default
2015-05-04 14:11:51 -04:00
Programs
build script, keep sticky agent for editor builds
2015-05-04 14:42:28 -04:00
Runtime
[AUTOMERGE]
2015-05-04 14:28:50 -04:00
ThirdParty
OpenVR TPS report
2015-05-04 04:12:31 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00