Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Public/WindowsPlatformFeatures.h
henrik karlsson 5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00

24 lines
607 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PlatformFeatures.h"
class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
{
public:
/** Creates a new instance of the audio device implemented by the module. */
WINDOWSPLATFORMFEATURES_API FWindowsPlatformFeaturesModule();
WINDOWSPLATFORMFEATURES_API virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
WINDOWSPLATFORMFEATURES_API virtual class ISaveGameSystem* GetSaveGameSystem() override;
private:
WINDOWSPLATFORMFEATURES_API void StartupModule() override;
};