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izzy
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UnrealEngineUWP
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c19fe82eb4bc2f7d045cfb5accdd16aae9dfdf95
UnrealEngineUWP
/
Engine
/
Source
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Runtime
/
Renderer
History
guillaume abadie
0078249786
Changes TSR RejectShading pass to a 32x32 tile to better scale on VGPR pressure and r.TSR.ShadingRejection.TileOverscan
...
#rb none #jira UE-179496 [CL 26739128 by guillaume abadie in ue5-main branch]
2023-08-01 10:54:01 -04:00
..
Private
Changes TSR RejectShading pass to a 32x32 tile to better scale on VGPR pressure and r.TSR.ShadingRejection.TileOverscan
2023-08-01 10:54:01 -04:00
Public
Split hair cards instances interpolation between Primary / Shadow to ensure shadow/light data are finished by the time we cull and interpolation instance only visible in shadow.
2023-08-01 09:08:15 -04:00
Renderer.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00