Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzerModule.cpp
ionut matasaru 5dc98e1e0c Fixed "Audio" LLM child tags for Audio_Analysis, Audio_MetaSound and Audio_SpatializationPlugins.
* AudioAnalysis --> Audio_Analysis
* MetaSound --> Audio_MetaSound
* AudioSpatializationPlugins --> Audio_SpatializationPlugins

The LLM_DEFINE_TAG macro needs to use the "underscore convention" to name a child tag prefixed with the name of the parent tag.

#rb Ryan.Mangin
#jira UE-164427
#preflight 632c5057c7791417aa7c7ea8

[CL 22145926 by ionut matasaru in ue5-main branch]
2022-09-22 17:40:29 -04:00

23 lines
617 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioAnalyzerModule.h"
#include "HAL/LowLevelMemStats.h"
#include "HAL/LowLevelMemTracker.h"
#include "Logging/LogMacros.h"
DEFINE_LOG_CATEGORY(LogAudioAnalyzer);
DECLARE_LLM_MEMORY_STAT(TEXT("AudioAnalysis"), STAT_AudioAnalysisLLM, STATGROUP_LLMFULL);
LLM_DEFINE_TAG(Audio_Analysis, TEXT("Audio Analysis"), TEXT("Audio"), GET_STATFNAME(STAT_AudioAnalysisLLM), GET_STATFNAME(STAT_AudioSummaryLLM));
void FAudioAnalyzerModule::StartupModule()
{
}
void FAudioAnalyzerModule::ShutdownModule()
{
}
IMPLEMENT_MODULE(FAudioAnalyzerModule, AudioAnalyzer);