Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/SlateCore.Build.cs
Andrew Rodham 4ff7bab147 Slate: Initial phase of FVector2D deprecation
- Expanded FDeprecateSlateVector2D to provide structs for parameters, return types and member variables that use FVector2f, while still allowing conversion to/from FVector2d with optional per-module deprecation mechanisms.
  - Many of the high-traffic SlateCore types like FSlateBrush, FGeometry and FSlateLayoutTransform have been converted to use these deprecation mechanisms.
  - Some legacy FGeometry::ToPaintGeometry and MakeChild overloads have been explicitly deprecated since they cause ambiguous overloads with FSlateLayoutTransform if it were to support implicit construction.
  - Deprecated ULocalPlayer::GetPixelBoundingBox and GetPixelPoint to prefer FVector2f for OptionalAllotedSize parameter since this parameter is expected to come from FGeometry
  - Exposed FVector2f members to blueprints

#jira none
#rb Andy.Davidson, Dave.Jones, Vincent.Gauthier, Patrick.Boutot
#preflight 63bc6fd068068a8bd6027c9f

[CL 23631073 by Andrew Rodham in ue5-main branch]
2023-01-10 14:46:43 -05:00

53 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateCore : ModuleRules
{
public SlateCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("UE_REPORT_SLATE_VECTOR_DEPRECATION=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
"Json",
"TraceLog",
});
if (Target.Type != TargetType.Server)
{
if (Target.bCompileFreeType)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "FreeType2");
PublicDefinitions.Add("WITH_FREETYPE=1");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
}
if (Target.bCompileICU)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "HarfBuzz");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Nanosvg");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
PublicDefinitions.Add("WITH_HARFBUZZ=0");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput");
}
}
}