Files
UnrealEngineUWP/Engine/Source/Runtime/PakFile/PakFile.Build.cs
james doverspike 90c0ddf9ba [Backout] - CL24328738
[FYI] james.doverspike
Original CL Desc
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Cosmetic bulk asset streaming

Adds support for marking skeletal meshes and textures as optional files that stream from the cloud, typically used for cosmetics. Meshes and textures will now upload all of their non-inlined LODs as optional bulk files to the cloud, removing them from the pak files. The client will download into the VirtualFileCache in PersistentDownloadDir/VFC, which evicts least recently used LODs. These assets will have a longer delay to update to the higher quality LOD when their LODs are not in cache because they are now downloaded on-demand.

[CL 24373261 by james doverspike in ue5-main branch]
2023-02-22 19:19:46 -05:00

15 lines
370 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PakFile : ModuleRules
{
public PakFile(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PublicDependencyModuleNames.Add("RSA");
}
}