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changed the access tracking to a bulk operation api to allow for single calls instead of O(n) calls #preflight 63fe5fc7ac6c61e2b553e9a9 [CL 24449378 by joe pribele in ue5-main branch]
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_LOW_LEVEL_TESTS
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#include "TestHarness.h"
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#include "TestMacros/Assertions.h"
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#include "ObjectPtrTestClass.h"
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#include "UObject/Package.h"
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#include "Misc/ScopeExit.h"
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#include "UObject/UnrealType.h"
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#include "UObject/LinkerPlaceholderExportObject.h"
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#include "UObject/LinkerPlaceholderClass.h"
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#include "UObject/ObjectHandleTracking.h"
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#include "LowLevelTestsRunner/WarnFilterScope.h"
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TEST_CASE("UE::CoreUObject::FClassProperty::Identical")
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{
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bool bAllowRead = false;
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#if UE_WITH_OBJECT_HANDLE_TRACKING
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auto CallbackHandle = UE::CoreUObject::AddObjectHandleReadCallback([&bAllowRead](TArrayView<const UObject* const> Objects)
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{
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if (!bAllowRead)
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FAIL("Unexpected read during CheckValidObject");
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});
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ON_SCOPE_EXIT
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{
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UE::CoreUObject::RemoveObjectHandleReadCallback(CallbackHandle);
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};
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#endif
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UClass* Class = UObjectWithClassProperty::StaticClass();
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FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ClassPtr")));
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REQUIRE(Property != nullptr);
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UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("TestPackageName"), RF_Transient);
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TestPackage->AddToRoot();
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ON_SCOPE_EXIT
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{
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TestPackage->RemoveFromRoot();
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};
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UObjectWithClassProperty* Obj = NewObject<UObjectWithClassProperty>(TestPackage, TEXT("UObjectWithClassProperty"));
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CHECK(Property->Identical(Obj, Obj, 0u));
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}
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#endif |