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GetTypeHash will create a packaged object ref for hashing if the class is defined as lazy load otherwise raw pointer is hashed a map was added for moved objects and ObjectPathId can be a WeakObjectPtr the map allows UObjects to be mapped back to packed object refs #rb zousar.shaker https://p4-swarm.epicgames.net/reviews/23356491 #preflight 63b5de641c35d1cbdbccecf7 #preflight 63b70406e26e31879b8aa6d3 code cleanup of ObjectHandle made ObjectPathId to private trimmed down the public API as much as possible https://p4-swarm.epicgames.net/reviews/23658342 #rb zousar.shaker #preflight 63c5c8922a6acaf1625fcf25 #[robomerge] FNMain changed ObjectHandleTracking to use Functions instead of delegates as the performance of delegate is poor https://p4-swarm.epicgames.net/reviews/23751084 #rb zousar.shaker #preflight 63c9ae14d45afa2a8fc37d9d changed FObjectPropertyBase::CheckValidObject to not resolve FObjectPtr fields to do validation this is needed for feature work with validation of accessing asset pointers during serialization https://p4-swarm.epicgames.net/reviews/23782822 #rb zousar.shaker #[fyi] francis.hurteau #preflight 63cf06efd83c1837b14e2aeb fix for ObjectHandleTracking initialization. order of global variable initialization was problematic move globals into a struct added a singleton for the struct to do lazy initialization https://p4-swarm.epicgames.net/reviews/23877016 #rb zousar.shaker #preflight 63d308a7f626715201408881 changed `FClassProperty::Identical` to use TObjectPtr to avoid causing unnecessary reads #rb zousar.shaker #preflight 63d804493656ea96dc13d296 changed FObjectProperty::SerializeItem to not cause object handle reads #preflight 63d837e91f0aa8a2897477ee #ushell-cherrypick of 23589497 by joe.pribele #ushell-cherrypick of 23734208 by joe.pribele #ushell-cherrypick of 23781117 by joe.pribele #ushell-cherrypick of 23823212 by joe.pribele #ushell-cherrypick of 23878025 by joe.pribele #ushell-cherrypick of 23912609 by joe.pribele #ushell-cherrypick of 23916733 by joe.pribele [CL 24493715 by joe pribele in ue5-main branch]
356 lines
15 KiB
C++
356 lines
15 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_LOW_LEVEL_TESTS
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#include "ObjectPtrTestClass.h"
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#include "UObject/ObjectHandle.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/Package.h"
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#include "UObject/ObjectResource.h"
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#include "UObject/MetaData.h"
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#include "HAL/PlatformProperties.h"
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#include "ObjectRefTrackingTestBase.h"
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#include "IO/IoDispatcher.h"
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#include "TestHarness.h"
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#include "UObject/ObjectRef.h"
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#include "UObject/ObjectPathId.h"
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static_assert(sizeof(FObjectHandle) == sizeof(void*), "FObjectHandle type must always compile to something equivalent to a pointer size.");
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class FObjectHandleTestBase : public FObjectRefTrackingTestBase
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{
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public:
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protected:
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#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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void TestResolveFailure(UE::CoreUObject::Private::FPackedObjectRef PackedRef)
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{
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FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
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FObjectHandle TargetHandle = { PackedRef.EncodedRef };
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UObject* ResolvedObject = FObjectPtr(TargetHandle).Get();
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ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
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ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1);
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CHECK(ResolvedObject == nullptr);
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ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should be incremented by one after a failed resolve attempt"), 1);
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}
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#endif
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#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE || UE_WITH_OBJECT_HANDLE_TRACKING
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void TestResolvableNonNull(const ANSICHAR* PackageName, const ANSICHAR* ObjectName, bool bExpectSubRefReads)
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{
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FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
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FObjectRef TargetRef(FName(PackageName), NAME_None, NAME_None, UE::CoreUObject::Private::FObjectPathId(ObjectName));
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UObject* ResolvedObject = TargetRef.Resolve();
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FObjectPtr Ptr(ResolvedObject);
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Ptr.Get();
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TEST_TRUE(TEXT("expected not null"), ResolvedObject != nullptr);
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ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
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ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1, bExpectSubRefReads /*bAllowAdditionalReads*/);
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ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a successful resolve attempt"), 0);
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}
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void TestResolveFailure(const ANSICHAR* PackageName, const ANSICHAR* ObjectName)
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{
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FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
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FObjectRef TargetRef(FName(PackageName), NAME_None, NAME_None, UE::CoreUObject::Private::FObjectPathId(ObjectName));
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const UObject* ResolvedObject = TargetRef.Resolve();
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ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
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ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1);
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CHECK(ResolvedObject == nullptr);
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ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should be incremented by one after a failed resolve attempt"), 1);
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}
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#endif
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};
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Null Behavior", "[CoreUObject][ObjectHandle]")
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{
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FObjectHandle TargetHandle = UE::CoreUObject::Private::MakeObjectHandle(nullptr);
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TEST_TRUE(TEXT("Handle to target is null"), IsObjectHandleNull(TargetHandle));
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TEST_TRUE(TEXT("Handle to target is resolved"), IsObjectHandleResolved(TargetHandle));
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FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
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UObject* ResolvedObject = UE::CoreUObject::Private::ResolveObjectHandle(TargetHandle);
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TEST_EQUAL(TEXT("Resolved object is equal to original object"), (UObject*)nullptr, ResolvedObject);
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ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a resolve attempt on a null handle"), 0);
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ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should not change after a resolve attempt on a null handle"), 0);
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ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a null handle"), 1);
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}
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Pointer Behavior", "[CoreUObject][ObjectHandle]")
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{
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FObjectHandle TargetHandle = UE::CoreUObject::Private::MakeObjectHandle((UObject*)0x0042);
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TEST_FALSE(TEXT("Handle to target is null"), IsObjectHandleNull(TargetHandle));
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TEST_TRUE(TEXT("Handle to target is resolved"), IsObjectHandleResolved(TargetHandle));
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FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
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UObject* ResolvedObject = UE::CoreUObject::Private::ResolveObjectHandle(TargetHandle);
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TEST_EQUAL(TEXT("Resolved object is equal to original object"), (UObject*)0x0042, ResolvedObject);
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ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should not change after a resolve attempt on a pointer handle"), 0);
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ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a resolve attempt on a pointer handle"), 0);
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ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a pointer handle"),1);
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}
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#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Engine Content Target", "[CoreUObject][ObjectHandle]")
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{
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const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
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UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
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TestPackage->AddToRoot();
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UObject* TestSoftObject = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
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UObject* TestSubObject = NewObject<UObjectPtrTestClass>(TestSoftObject, TEXT("SubObject"));
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ON_SCOPE_EXIT{
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TestPackage->RemoveFromRoot();
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};
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TestResolvableNonNull("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject.SubObject", true);
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TestResolvableNonNull("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject", false);
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}
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// TODO: Disabled until warnings and errors related to loading a non-existent package have been fixed.
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DISABLED_TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Non Existent Target", "[CoreUObject][ObjectHandle]")
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{
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// Confirm we don't successfully resolve an incorrect reference to engine content
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TestResolveFailure("/Engine/EngineResources/NonExistentPackageName_0", "DefaultTexture");
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const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
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UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
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TestPackage->AddToRoot();
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UObject* TestSoftObject = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
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ON_SCOPE_EXIT{
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TestPackage->RemoveFromRoot();
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};
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TestResolveFailure("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject_DoesNotExist");
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}
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Script Target", "[CoreUObject][ObjectHandle]")
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{
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// Confirm we successfully resolve a correct reference to engine content
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TestResolvableNonNull("/Script/CoreUObject", "MetaData", true);
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}
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#endif
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::TObjectPtr::HandleNullGetClass", "[CoreUObject][ObjectHandle]")
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{
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TObjectPtr<UObject> Ptr = nullptr;
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TEST_TRUE(TEXT("TObjectPtr.GetClass should return null on a null object"), Ptr.GetClass() == nullptr);
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}
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#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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TEST_CASE("CoreUObject::FObjectHandle::Names")
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{
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const FName TestPackageName(TEXT("/Engine/Test/PackageResolve/Transient"));
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UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
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TestPackage->AddToRoot();
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UObject* Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
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ON_SCOPE_EXIT{
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TestPackage->RemoveFromRoot();
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};
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FObjectPtr PackagePtr(MakeUnresolvedHandle(TestPackage));
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FObjectPtr Obj1Ptr(MakeUnresolvedHandle(Obj1));
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CHECK(!PackagePtr.IsResolved());
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CHECK(TestPackage->GetPathName() == PackagePtr.GetPathName());
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CHECK(TestPackage->GetFName() == PackagePtr.GetFName());
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CHECK(TestPackage->GetName() == PackagePtr.GetName());
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//CHECK(TestPackage->GetFullName() == PackagePtr.GetFullName()); TODO always been broken
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CHECK(!PackagePtr.IsResolved());
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CHECK(!Obj1Ptr.IsResolved());
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CHECK(Obj1->GetPathName() == Obj1Ptr.GetPathName());
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CHECK(Obj1->GetFName() == Obj1Ptr.GetFName());
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CHECK(Obj1->GetName() == Obj1Ptr.GetName());
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//CHECK(Obj1->GetFullName() == Obj1Ptr.GetFullName()); TODO always been broken
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CHECK(!Obj1Ptr.IsResolved());
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}
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#endif
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#if UE_WITH_OBJECT_HANDLE_TRACKING || UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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TEST_CASE("CoreUObject::ObjectRef")
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{
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const FName TestPackageName(TEXT("/Engine/Test/ObjectRef/Transient"));
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UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
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TestPackage->AddToRoot();
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UObject* Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("DefaultSerializeObject"));
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UObject* Inner1 = NewObject<UObjectPtrTestClass>(Obj1, TEXT("Inner"));
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ON_SCOPE_EXIT{
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TestPackage->RemoveFromRoot();
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};
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{
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FObjectImport ObjectImport(Obj1);
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FObjectRef ObjectRef(Obj1);
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CHECK(ObjectImport.ClassPackage == ObjectRef.ClassPackageName);
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CHECK(ObjectImport.ClassName == ObjectRef.ClassName);
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CHECK(TestPackage->GetFName() == ObjectRef.PackageName);
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}
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{
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FObjectImport ObjectImport(Inner1);
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FObjectRef ObjectRef(Inner1);
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CHECK(ObjectImport.ClassPackage == ObjectRef.ClassPackageName);
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CHECK(ObjectImport.ClassName == ObjectRef.ClassName);
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CHECK(TestPackage->GetFName() == ObjectRef.PackageName);
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}
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}
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#endif
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#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::TObjectPtr::Null Behavior", "[CoreUObject][ObjectHandle]")
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{
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TObjectPtr<UObject> Ptr = nullptr;
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UObjectPtrTestClass* TestObject = nullptr;
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uint32 ResolveCount = 0;
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auto ResolveDelegate = [&ResolveCount](const FObjectRef& SourceRef, UPackage* ObjectPackage, UObject* Object)
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{
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++ResolveCount;
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};
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auto Handle = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback(ResolveDelegate);
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ON_SCOPE_EXIT
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{
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UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(Handle);
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};
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//compare against all flavours of nullptr, should not try and resolve this pointer
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CHECK(Ptr == nullptr); CHECK(ResolveCount == 0u);
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CHECK(nullptr == Ptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(Ptr != nullptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(nullptr != Ptr); CHECK(ResolveCount == 0u);
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CHECK(!Ptr); CHECK(ResolveCount == 0u);
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//using an if otherwise the macros try to convert to a pointer and not use the bool operator
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if (Ptr)
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{
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CHECK(false);
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}
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else
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{
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CHECK(true);
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}
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CHECK(ResolveCount == 0u);
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CHECK(Ptr == TestObject); CHECK(ResolveCount == 0u);
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CHECK(TestObject == Ptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(Ptr != TestObject); CHECK(ResolveCount == 0u);
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CHECK_FALSE(TestObject != Ptr); CHECK(ResolveCount == 0u);
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FObjectRef TargetRef(FName("SomePackage"), FName("ClassPackageName"), FName("ClassName"), UE::CoreUObject::Private::FObjectPathId("ObjectName"));
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UE::CoreUObject::Private::FPackedObjectRef PackedObjectRef = UE::CoreUObject::Private::MakePackedObjectRef(TargetRef);
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FObjectPtr ObjectPtr({ PackedObjectRef.EncodedRef });
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REQUIRE(!ObjectPtr.IsResolved()); //make sure not resolved
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//an unresolved pointers compared against nullptr should still not resolve
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Ptr = *reinterpret_cast<TObjectPtr<UObject>*>(&ObjectPtr);
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CHECK_FALSE(Ptr == nullptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(nullptr == Ptr); CHECK(ResolveCount == 0u);
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CHECK(Ptr != nullptr); CHECK(ResolveCount == 0u);
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CHECK(nullptr != Ptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(!Ptr); CHECK(ResolveCount == 0u);
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//using an if otherwise the macros try to convert to a pointer and not use the bool operator
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if (Ptr)
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{
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CHECK(true);
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}
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else
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{
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CHECK(false);
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}
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CHECK(ResolveCount == 0u);
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//test an unresolve pointer against a null raw pointer
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CHECK_FALSE(Ptr == TestObject); CHECK(ResolveCount == 0u);
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CHECK_FALSE(TestObject == Ptr); CHECK(ResolveCount == 0u);
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CHECK(Ptr != TestObject); CHECK(ResolveCount == 0u);
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CHECK(TestObject != Ptr); CHECK(ResolveCount == 0u);
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//creating a real object for something that can resolve
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const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
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UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
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TestPackage->AddToRoot();
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const FName TestObjectName(TEXT("MyObject"));
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TestObject = NewObject<UObjectPtrTestClass>(TestPackage, TestObjectName, RF_Transient);
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TObjectPtr<UObject> TestNotLazyObject = NewObject<UObjectPtrNotLazyTestClass>(TestPackage, TEXT("NotLazy"), RF_Transient);
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//compare resolved ptr against nullptr
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TObjectPtr<UObject> ResolvedPtr = TestObject;
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CHECK(ResolvedPtr.IsResolved());
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CHECK(Ptr != ResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK(ResolvedPtr != Ptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(Ptr == ResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(ResolvedPtr == Ptr); CHECK(ResolveCount == 0u);
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//compare unresolved against nullptr
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FObjectPtr FPtr(MakeUnresolvedHandle(TestObject));
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TObjectPtr<UObject> UnResolvedPtr = *reinterpret_cast<TObjectPtr<UObject>*>(&FPtr);
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CHECK(!UnResolvedPtr.IsResolved());
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CHECK_FALSE(Ptr == UnResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(UnResolvedPtr == Ptr); CHECK(ResolveCount == 0u);
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CHECK(Ptr != UnResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK(UnResolvedPtr != Ptr); CHECK(ResolveCount == 0u);
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//compare unresolved against resolved not equal
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CHECK_FALSE(TestNotLazyObject == UnResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(UnResolvedPtr == TestNotLazyObject); CHECK(ResolveCount == 0u);
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CHECK(TestNotLazyObject != UnResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK(UnResolvedPtr != TestNotLazyObject); CHECK(ResolveCount == 0u);
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//compare resolved against naked pointer
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Ptr = TestObject;
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REQUIRE(Ptr.IsResolved());
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CHECK(Ptr == TestObject); CHECK(ResolveCount == 0u);
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CHECK(TestObject == Ptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(Ptr != TestObject); CHECK(ResolveCount == 0u);
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CHECK_FALSE(TestObject != Ptr); CHECK(ResolveCount == 0u);
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//compare resolved pointer and unresolved of the same object
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CHECK(Ptr == UnResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK(UnResolvedPtr == Ptr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(Ptr != UnResolvedPtr); CHECK(ResolveCount == 0u);
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CHECK_FALSE(UnResolvedPtr != Ptr); CHECK(ResolveCount == 0u);
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TestObject = nullptr;
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CHECK_FALSE(Ptr == TestObject); CHECK(ResolveCount == 0u);
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CHECK_FALSE(TestObject == Ptr); CHECK(ResolveCount == 0u);
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CHECK(Ptr != TestObject); CHECK(ResolveCount == 0u);
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CHECK(TestObject != Ptr); CHECK(ResolveCount == 0u);
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TestObject = static_cast<UObjectPtrTestClass*>(Ptr.Get());
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Ptr = nullptr;
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CHECK_FALSE(Ptr == TestObject); CHECK(ResolveCount == 0u);
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CHECK_FALSE(TestObject == Ptr); CHECK(ResolveCount == 0u);
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CHECK(Ptr != TestObject); CHECK(ResolveCount == 0u);
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CHECK(TestObject != Ptr); CHECK(ResolveCount == 0u);
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}
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#endif
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#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Malformed Handle", "[CoreUObject][ObjectHandle]")
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{
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TestResolveFailure(UE::CoreUObject::Private::FPackedObjectRef { 0xFFFF'FFFF'FFFF'FFFFull });
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TestResolveFailure(UE::CoreUObject::Private::FPackedObjectRef { 0xEFEF'EFEF'EFEF'EFEFull });
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}
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#endif // UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
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#endif
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