Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Private/AndroidRuntimeSettings.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

203 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AndroidRuntimeSettings.h"
#include "Modules/ModuleManager.h"
#include "UObject/UnrealType.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/CoreDelegates.h"
#include "HAL/IConsoleManager.h"
#include "Engine/RendererSettings.h"
#include "HAL/PlatformApplicationMisc.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AndroidRuntimeSettings)
#if WITH_EDITOR
#include "IAndroidTargetPlatformModule.h"
#endif
DEFINE_LOG_CATEGORY(LogAndroidRuntimeSettings);
UAndroidRuntimeSettings::UAndroidRuntimeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Orientation(EAndroidScreenOrientation::Landscape)
, MaxAspectRatio(2.1f)
, bAndroidVoiceEnabled(false)
, bEnableGooglePlaySupport(false)
, bUseGetAccounts(false)
, bSupportAdMob(true)
, bBlockAndroidKeysOnControllers(false)
, AudioSampleRate(44100)
, AudioCallbackBufferFrameSize(1024)
, AudioNumBuffersToEnqueue(4)
, CacheSizeKB(65536)
, MaxSampleRate(48000)
, HighSampleRate(32000)
, MedSampleRate(24000)
, LowSampleRate(12000)
, MinSampleRate(8000)
, CompressionQualityModifier(1)
, bMultiTargetFormat_ETC2(true)
, bMultiTargetFormat_DXT(true)
, bMultiTargetFormat_ASTC(true)
, TextureFormatPriority_ETC2(0.2f)
, TextureFormatPriority_DXT(0.6f)
, TextureFormatPriority_ASTC(0.9f)
, bStreamLandscapeMeshLODs(false)
{
bBuildForES31 = bBuildForES31 || !bSupportsVulkan;
}
void UAndroidRuntimeSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded)
{
Super::PostReloadConfig(PropertyThatWasLoaded);
#if PLATFORM_ANDROID
FPlatformApplicationMisc::SetGamepadsAllowed(bAllowControllers);
#endif //PLATFORM_ANDROID
}
#if WITH_EDITOR
void UAndroidRuntimeSettings::HandlesRGBHWSupport()
{
const bool SupportssRGB = PackageForOculusMobile.Num() > 0;
URendererSettings* const Settings = GetMutableDefault<URendererSettings>();
static auto* MobileUseHWsRGBEncodingCVAR = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Mobile.UseHWsRGBEncoding"));
if (SupportssRGB != Settings->bMobileUseHWsRGBEncoding)
{
Settings->bMobileUseHWsRGBEncoding = SupportssRGB;
Settings->UpdateSinglePropertyInConfigFile(Settings->GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(URendererSettings, bMobileUseHWsRGBEncoding)), GetDefaultConfigFilename());
}
if (MobileUseHWsRGBEncodingCVAR && MobileUseHWsRGBEncodingCVAR->GetInt() != (int)SupportssRGB)
{
MobileUseHWsRGBEncodingCVAR->Set((int)SupportssRGB);
}
}
static void InvalidateAllAndroidPlatforms()
{
ITargetPlatformModule* Module = FModuleManager::GetModulePtr<IAndroidTargetPlatformModule>("AndroidTargetPlatform");
// call the delegate for each TP object
for (ITargetPlatform* TargetPlatform : Module->GetTargetPlatforms())
{
FCoreDelegates::OnTargetPlatformChangedSupportedFormats.Broadcast(TargetPlatform);
}
}
void UAndroidRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
// Ensure that at least one architecture is supported
if (!bBuildForX8664 && !bBuildForArm64)
{
bBuildForArm64 = true;
UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForArm64)), GetDefaultConfigFilename());
}
if (PropertyChangedEvent.Property != nullptr)
{
if (PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bSupportsVulkan) ||
PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForES31))
{
// Supported shader formats changed so invalidate cache
InvalidateAllAndroidPlatforms();
OnPropertyChanged.Broadcast(PropertyChangedEvent);
}
}
EnsureValidGPUArch();
if (PropertyChangedEvent.Property != nullptr && PropertyChangedEvent.Property->GetName().StartsWith(TEXT("bMultiTargetFormat")))
{
UpdateSinglePropertyInConfigFile(PropertyChangedEvent.Property, GetDefaultConfigFilename());
// Ensure we have at least one format for Android_Multi
if (!bMultiTargetFormat_ETC2 && !bMultiTargetFormat_DXT && !bMultiTargetFormat_ASTC)
{
bMultiTargetFormat_ETC2 = true;
UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bMultiTargetFormat_ETC2)), GetDefaultConfigFilename());
}
// Notify the AndroidTargetPlatform module if it's loaded
IAndroidTargetPlatformModule* Module = FModuleManager::GetModulePtr<IAndroidTargetPlatformModule>("AndroidTargetPlatform");
if (Module)
{
Module->NotifyMultiSelectedFormatsChanged();
}
}
if (PropertyChangedEvent.Property != nullptr && PropertyChangedEvent.Property->GetName().StartsWith(TEXT("TextureFormatPriority")))
{
UpdateSinglePropertyInConfigFile(PropertyChangedEvent.Property, GetDefaultConfigFilename());
// Notify the AndroidTargetPlatform module if it's loaded
IAndroidTargetPlatformModule* Module = FModuleManager::GetModulePtr<IAndroidTargetPlatformModule>("AndroidTargetPlatform");
if (Module)
{
Module->NotifyMultiSelectedFormatsChanged();
}
}
if (PropertyChangedEvent.Property != nullptr && PropertyChangedEvent.Property->GetName().StartsWith(TEXT("PackageForOculusMobile")))
{
if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ArrayAdd)
{
// Get a list of all available devices
TArray<EOculusMobileDevice::Type> deviceList;
#define OCULUS_DEVICE_LOOP(device) deviceList.Add(device);
FOREACH_ENUM_EOCULUSMOBILEDEVICE(OCULUS_DEVICE_LOOP);
#undef OCULUS_DEVICE_LOOP
// Add last device that isn't already in the list
for (int i = deviceList.Num() - 1; i >= 0; --i)
{
if (!PackageForOculusMobile.Contains(deviceList[i]))
{
PackageForOculusMobile.Last() = deviceList[i];
break;
}
}
}
}
HandlesRGBHWSupport();
}
void UAndroidRuntimeSettings::PostInitProperties()
{
Super::PostInitProperties();
// If the config has an AdMobAdUnitID then we migrate it on load and clear the value
if (!AdMobAdUnitID.IsEmpty())
{
AdMobAdUnitIDs.Add(AdMobAdUnitID);
AdMobAdUnitID.Empty();
TryUpdateDefaultConfigFile();
}
EnsureValidGPUArch();
HandlesRGBHWSupport();
}
void UAndroidRuntimeSettings::EnsureValidGPUArch()
{
// Ensure that at least one GPU architecture is supported
if (!bSupportsVulkan && !bBuildForES31 && !bSupportsVulkanSM5)
{
bBuildForES31 = true;
UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForES31)), GetDefaultConfigFilename());
// Supported shader formats changed so invalidate cache
InvalidateAllAndroidPlatforms();
}
}
#endif