Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Public/VideoDecoderFactory.h
Bryan sefcik b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00

55 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "HAL/Platform.h"
#include "Templates/Function.h"
#include "VideoDecoder.h"
#include <HAL/ThreadSafeBool.h>
class FThreadSafeCounter;
namespace AVEncoder
{
struct FVideoDecoderInfo;
class AVENCODER_API FVideoDecoderFactory
{
public:
static FVideoDecoderFactory& Get();
static void Debug_SetDontRegisterDefaultCodecs();
// --- decoder registry
// the callback type used to create a registered decoder
using CreateDecoderCallback = TFunction<FVideoDecoder*()>;
// register a decoder so that it can be iterated and created
void Register(const FVideoDecoderInfo& InInfo, const CreateDecoderCallback& InCreateDecoder);
// get a list of registered decoders
const TArray<FVideoDecoderInfo>& GetAvailable() const { return AvailableDecoders; }
bool GetInfo(uint32 InID, FVideoDecoderInfo& OutInfo) const;
// --- decoder creation
// create a decoder instance. If not nullptr it must be destroyed through invoking its Shutdown() method!
FVideoDecoder* Create(uint32 InID, const FVideoDecoder::FInit& InInit);
private:
FVideoDecoderFactory();
~FVideoDecoderFactory();
FVideoDecoderFactory(const FVideoDecoderFactory&) = delete;
FVideoDecoderFactory& operator=(const FVideoDecoderFactory&) = delete;
void RegisterDefaultCodecs();
static FThreadSafeCounter NextID;
static bool bDebugDontRegisterDefaultCodecs;
TArray<FVideoDecoderInfo> AvailableDecoders;
TArray<CreateDecoderCallback> CreateDecoders;
};
} /* namespace AVEncoder */