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-new functions added to API and SDK -added connection rules for processes by type -fixed several sync glitches -fixed multithread deadlock bug -improved sync logic: run missed sync steps; add the missing sync steps to the settings from framesync(). -added fix texture formats from 5.1.1. The default format has also been changed to 32-bit (to avoid data loss). -reworked part of PP in nDisplay related to TextureShare -added resource type for cross adapter -redesigned and improved debug logs; managed from .cs files for all 3 modules. -added CPU\GPU profiler. #jira UE-174756, UE-172036, UE-174463 #rb Alejandro.Arango, Vitalii.Boiko, #preflight 6412347e3c2db400295ba185 #lockdown Alejandro.Arango [CL 24666180 by alejandro arango in ue5-main branch]