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- Added IntermediateDirectoryNoArch to UEBuildModule (we can use this in the future to put generated definitions headers, which can help reduce rebuilds going between multi- and single-arch) #rb Joe.kirchoff #jira UE-178211,UE-178589 #preflight 63fd3cb72b1a2765f9a46322 [CL 24441385 by josh adams in ue5-main branch]
24 lines
702 B
C#
24 lines
702 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// A module that is never compiled by us, and is only used to group include paths and libraries into a dependency unit.
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/// </summary>
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class UEBuildModuleExternal : UEBuildModule
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{
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public UEBuildModuleExternal(ModuleRules Rules, DirectoryReference IntermediateDirectory, DirectoryReference IntermediateDirectoryNoArch, ILogger Logger)
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: base(Rules, IntermediateDirectory, IntermediateDirectoryNoArch, Logger)
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{
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}
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}
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}
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