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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c19d8d88faa4194fb2356076e97cf57358f912f4
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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jeannoe morissette 29f4674898 VulkanRHI: Move to UE::RHICore::SetResourcesFromTables to match other RHIs.
#rb Mihnea.Balta
#preflight 640a3ffed778f88975c84441
#rnx

[CL 24581810 by jeannoe morissette in ue5-main branch]
2023-03-09 15:58:42 -05:00
..
Private
VulkanRHI: Move to UE::RHICore::SetResourcesFromTables to match other RHIs.
2023-03-09 15:58:42 -05:00
Public
StructuredBuffer stride validation: some platforms use the SRV's stride instead of the declared HLSL type to index in structured buffers. This should allow us to catch issues like UE-177214 or UE-178039 by running with -rhivalidation
2023-03-09 03:03:11 -05:00
ShaderCompilerCommon.Build.cs
[shaders] use ImageGetDigestStream for hashing DXC DLLs (to exclude signature/certificate data) instead of hashing the entire binary. This allows us to get the same version # for both signed and unsigned DLLs, and so fixes recompilation of shaders on initial startup of packaged release builds. Hashing was changed to xxhash which provides an iterative hashing API as required by this change (cityhash does not have such an API).
2023-02-08 16:13:26 -05:00
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