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Turning bindless samplers back on for PC D3D RayTracing shaders. #jira UE-171919 #preflight 63f6930826233b957f42b041 #rb chris.kulla [CL 24372028 by christopher waters in ue5-main branch]
24 lines
456 B
INI
24 lines
456 B
INI
[Audio]
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AudioCaptureModuleName=AudioCaptureRtAudio
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[OnlineSubsystem]
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LocalPlatformName=WIN
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[DeviceProfileManager]
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DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
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[OnlineServices.EOS.Auth]
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DefaultExternalCredentialTypeStr=Steam
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[PCD3D_SM5]
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BindlessResources=Disabled
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BindlessSamplers=RayTracingOnly
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[PCD3D_SM6]
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BindlessResources=Disabled
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BindlessSamplers=RayTracingOnly
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[SF_VULKAN_SM5]
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BindlessResources=Disabled
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BindlessSamplers=Disabled
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