Files
UnrealEngineUWP/Engine/Config/Linux/BaseLinuxEngine.ini
jeannoe morissette c1689bc481 VulkanRHI: document the ini values necessary to enable experimental Vulkan ray tracing.
[CL 32547274 by jeannoe morissette in ue5-main branch]
2024-03-27 12:36:33 -04:00

22 lines
563 B
INI

[OnlineSubsystem]
LocalPlatformName=LNX
[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[CrashReportClient]
bAgreeToCrashUpload=false
; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
;[SF_VULKAN_SM6]
;BindlessResources=Enabled
;BindlessSamplers=Enabled
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512