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https://github.com/izzy2lost/UnrealEngineUWP.git
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22 lines
563 B
INI
22 lines
563 B
INI
[OnlineSubsystem]
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LocalPlatformName=LNX
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[PlatformPaths]
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UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
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[OnlineServices.EOS.Auth]
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DefaultExternalCredentialTypeStr=Steam
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[CrashReportClient]
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bAgreeToCrashUpload=false
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; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
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; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
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;[SF_VULKAN_SM6]
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;BindlessResources=Enabled
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;BindlessSamplers=Enabled
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[ConsoleVariables]
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; necessary for LowMemoryWarning events to be fired
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memory.MemoryPressureCriticalThresholdMB=512
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