Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/UnrealCodeAnalyzer.Build.cs
Mikolaj Sieluzycki 13819dc17d Make UnrealCodeAnalyzer public.
- Move UnrealCodeAnalyzer to Programs/UnrealCodeAnalyzer
- Move clang/llvm binaries and includes to ThirdParty/llvm
#codereview Robert.Manuszewski

[CL 2613304 by Mikolaj Sieluzycki in Main branch]
2015-07-08 05:11:51 -04:00

32 lines
745 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealCodeAnalyzer : ModuleRules
{
public UnrealCodeAnalyzer(TargetInfo Target)
{
bEnableExceptions = false;
AddThirdPartyPrivateStaticDependencies(Target, "llvm");
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Projects"
});
PublicIncludePaths.AddRange(new string[] {
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
PrivateIncludePaths.AddRange(new string[] {
"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
SharedPCHHeaderFile = "Programs/UnrealCodeAnalyzer/Public/UnrealCodeAnalyzerPCH.h";
}
}