Files
UnrealEngineUWP/Engine/Source/Developer
christopher waters c1487a0042 Adding typedef support to ShaderMinifier.
- Before this, every typedef and the code using them was being included in the final source.
- This was primarily affecting Bindless Resources where all bindless resources were included in the minified code even if they weren't used.

#rb yuriy.odonnell

[CL 28365749 by christopher waters in ue5-main branch]
2023-09-30 11:10:06 -04:00
..
2023-06-20 10:53:32 -04:00
2023-09-29 18:55:04 -04:00
2023-08-09 18:41:28 -04:00