Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheKey.cpp
Devin Doucette c13b0dbecf DDC: Updated the new cache interface to expose compression of cache records
- FCacheRecord must now be created by FCacheRecordBuilder.
- FCacheRecord values are always an opaque buffer now, and ECacheRecordType has been removed.
- FCachePayload has been added as a common type for the cache record value and attachments.
- FCachePayloadId has been added as a 12-byte identifier for cache payloads.
- ICache::GetAttachments is now GetPayloads and can fetch both values and attachments.
- ECachePriority::Blocking has been added for requests that the caller will block on.

#rb Zousar.Shaker
#rnx

[CL 15471951 by Devin Doucette in ue5-main branch]
2021-02-19 11:26:34 -04:00

143 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataCacheKey.h"
#include "Algo/AllOf.h"
#include "Containers/StringConv.h"
#include "Misc/StringBuilder.h"
#include "Serialization/CompactBinary.h"
#include "UObject/NameTypes.h"
namespace UE
{
namespace DerivedData
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FCacheBucket::FCacheBucket(FStringView Name)
: Index(FName(Name).GetDisplayIndex().ToUnstableInt())
{
check(Algo::AllOf(Name, FChar::IsAlnum));
}
void FCacheBucket::ToString(FAnsiStringBuilderBase& Builder) const
{
verify(FName::CreateFromDisplayId(FNameEntryId::FromUnstableInt(Index), 0).TryAppendAnsiString(Builder));
}
void FCacheBucket::ToString(FWideStringBuilderBase& Builder) const
{
FName::CreateFromDisplayId(FNameEntryId::FromUnstableInt(Index), 0).AppendString(Builder);
}
FString FCacheBucket::ToString() const
{
TStringBuilder<32> Out;
ToString(Out);
return FString(Out);
}
bool FCacheBucketLexicalLess::operator()(FCacheBucket A, FCacheBucket B) const
{
return FNameEntryId::FromUnstableInt(A.ToIndex()).LexicalLess(FNameEntryId::FromUnstableInt(B.ToIndex()));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void FCacheKey::ToString(FAnsiStringBuilderBase& Builder) const
{
Builder << Bucket;
if (!Bucket.IsNull())
{
Builder << "/" << Hash;
}
}
void FCacheKey::ToString(FWideStringBuilderBase& Builder) const
{
Builder << Bucket;
if (!Bucket.IsNull())
{
Builder << TEXT("/") << Hash;
}
}
FString FCacheKey::ToString() const
{
TStringBuilder<72> Out;
ToString(Out);
return FString(Out);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FCachePayloadId FCachePayloadId::FromName(FAnsiStringView Name)
{
checkf(!Name.IsEmpty(), TEXT("Payload ID requires a non-empty name."));
return FCachePayloadId::FromHash(FIoHash::HashBuffer(Name.GetData(), Name.Len()));
}
FCachePayloadId FCachePayloadId::FromName(FWideStringView Name)
{
checkf(!Name.IsEmpty(), TEXT("Payload ID requires a non-empty name."));
TAnsiStringBuilder<128> Name8;
const int32 Len = int32(FTCHARToUTF8_Convert::ConvertedLength(Name.GetData(), Name.Len()));
const int32 Offset = Name8.AddUninitialized(Len);
const int32 WrittenLen = FTCHARToUTF8_Convert::Convert(Name8.GetData() + Offset, Len, Name.GetData(), Name.Len());
checkf(Len == WrittenLen, TEXT("Name '%.*s' failed to convert to a payload ID."), Name.Len(), Name.GetData());
return FCachePayloadId::FromName(Name8);
}
FCachePayloadId FCachePayloadId::FromObjectId(const FCbObjectId& ObjectId)
{
checkf(ObjectId != FCbObjectId(), TEXT("Payload ID requires a non-zero ObjectId."));
return FCachePayloadId(ObjectId.GetView());
}
FCbObjectId FCachePayloadId::ToObjectId() const
{
return FCbObjectId(GetView());
}
void FCachePayloadId::ToString(FAnsiStringBuilderBase& Builder) const
{
UE::String::BytesToHexLower(Bytes, Builder);
}
void FCachePayloadId::ToString(FWideStringBuilderBase& Builder) const
{
UE::String::BytesToHexLower(Bytes, Builder);
}
FString FCachePayloadId::ToString() const
{
TStringBuilder<16> Out;
ToString(Out);
return FString(Out);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void FCachePayloadKey::ToString(FAnsiStringBuilderBase& Builder) const
{
Builder << Key << '/' << Id;
}
void FCachePayloadKey::ToString(FWideStringBuilderBase& Builder) const
{
Builder << Key << TEXT('/') << Id;
}
FString FCachePayloadKey::ToString() const
{
TStringBuilder<84> Out;
ToString(Out);
return FString(Out);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
} // DerivedData
} // UE