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+ Added StateTree parameters usable for data bindings and that could be overriden on context initialization by a StateTreeReference + Added StateTreeReference struct to hold a reference to a StateTree asset along with a list of values to parameterized the tree. + Added named external data items that are defined bt the Schema and for which values must be provided at runtime through the execution context. + Added delegate OnPostCompile after successful compilation. The StateTreeReference listens to it to validate its parameters + EditorData now contains its own version of the schema and parameters. On successful compilation they are copied over the StateTree own properties. #rnx #rb mikko.mononen #preflight 6255d281647ad886b3593cb0 [CL 19727363 by Yoan StAmant in ue5-main branch]