Files
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore
Uriel Doyon 8b7a972f28 New options to enable selective outputs in the base pass for opaque geometry.
Optionnal outputs are : CustomData, PreshadowFactors and Velocity (when enabled)
Controlled by ini file variable : r.SelectiveBasePassOutputs=true
#code_review: Brian.Karis

[CL 2702718 by Uriel Doyon in Main branch]
2015-09-23 12:52:42 -04:00
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