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c0d70cd7f1ff981a996255e4a45570dd52301fe2
UnrealEngineUWP
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Engine
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Robert Manuszewski
c0d70cd7f1
Merging //UE4/Dev-Main @ 4088075 to Dev-Core (//UE4/Dev-Core)
...
#rb none [CL 4088501 by Robert Manuszewski in Dev-Core branch]
2018-05-23 00:29:06 -04:00
..
Developer
Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program.
2018-05-21 05:38:35 -04:00
Editor
TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases.
2018-05-18 05:49:08 -04:00
Programs
UAT: Remove the unused -SkipHeader argument to UE4Build.
2018-05-21 15:50:16 -04:00
Runtime
Merging //UE4/Dev-Main @ 4088075 to Dev-Core (//UE4/Dev-Core)
2018-05-23 00:29:06 -04:00
ThirdParty
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 4072632)
2018-05-15 11:11:48 -04:00
UE4Client.Target.cs
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-03-06 13:26:20 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-03-06 13:26:20 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-03-06 13:26:20 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-03-06 13:26:20 -05:00