Files
UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities
gil gribb a30c093e32 UE4 - Moved mapped ubulk files to .m.ubulk so that they can be aligned and not compressed without affecting other bulk data such as textures.
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: gil.gribb
#ROBOMERGE-SOURCE: CL 5010556 via CL 5010559 via CL 5013445 via CL 5037908
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5122571 by gil gribb in Dev-VR branch]
2019-02-22 01:02:16 -05:00
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