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UnrealEngineUWP
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c07ec3f5602ac9dd67e93f745edee0737eb555ea
UnrealEngineUWP
/
Engine
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Source
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Runtime
/
RenderCore
History
zach bethel
ce357a03ff
Moved ray tracing passes to run off the render thread and moved dispatches to execute with parallel translation.
...
#rb Yuriy.ODonnell [CL 33107626 by zach bethel in ue5-main branch]
2024-04-19 13:05:20 -04:00
..
Internal
[shaders] enable printing of warnings by default in shader dev mode, and add a filtering option such that this can either be fully disabled or apply only to global shader jobs as desired (the default state is to print all warnings). as a bonus cleaned up the code around error/warning processing and related cvars.
2024-04-12 09:16:28 -04:00
Private
Fix circular reference in RHI breadcrumb allocators causing a memory leak
2024-04-19 10:02:21 -04:00
Public
Moved ray tracing passes to run off the render thread and moved dispatches to execute with parallel translation.
2024-04-19 13:05:20 -04:00
RenderCore.Build.cs
Remove RHIGenerateMips and RHIRequiresComputeGenerateMips
2024-04-08 10:34:40 -04:00