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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/CsCompileTask.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

295 lines
10 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a task that compiles a C# project
/// </summary>
public class CsCompileTaskParameters
{
/// <summary>
/// The C# project file to be compile. More than one project file can be specified by separating with semicolons.
/// </summary>
[TaskParameter]
public string Project;
/// <summary>
/// The configuration to compile
/// </summary>
[TaskParameter(Optional = true)]
public string Configuration;
/// <summary>
/// The platform to compile
/// </summary>
[TaskParameter(Optional = true)]
public string Platform;
/// <summary>
/// Additional options to pass to the compiler
/// </summary>
[TaskParameter(Optional = true)]
public string Arguments;
/// <summary>
/// Only enumerate build products; do not actually compile the projects.
/// </summary>
[TaskParameter(Optional = true)]
public bool EnumerateOnly;
/// <summary>
/// Tag to be applied to build products of this task
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
/// <summary>
/// Tag to be applied to any non-private references the projects have
/// (i.e. those that are external and not copied into the output dir)
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string TagReferences;
}
/// <summary>
/// Compiles C# project files, and their dependencies.
/// </summary>
[TaskElement("CsCompile", typeof(CsCompileTaskParameters))]
public class CsCompileTask : CustomTask
{
/// <summary>
/// Parameters for the task
/// </summary>
CsCompileTaskParameters Parameters;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public CsCompileTask(CsCompileTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Get the project file
HashSet<FileReference> ProjectFiles = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Project, TagNameToFileSet);
foreach(FileReference ProjectFile in ProjectFiles)
{
if(!FileReference.Exists(ProjectFile))
{
throw new AutomationException("Couldn't find project file '{0}'", ProjectFile.FullName);
}
if(!ProjectFile.HasExtension(".csproj"))
{
throw new AutomationException("File '{0}' is not a C# project", ProjectFile.FullName);
}
}
// Get the default properties
Dictionary<string, string> Properties = new Dictionary<string,string>(StringComparer.InvariantCultureIgnoreCase);
if(!String.IsNullOrEmpty(Parameters.Platform))
{
Properties["Platform"] = Parameters.Platform;
}
if(!String.IsNullOrEmpty(Parameters.Configuration))
{
Properties["Configuration"] = Parameters.Configuration;
}
// Build the arguments and run the build
if(!Parameters.EnumerateOnly)
{
List<string> Arguments = new List<string>();
foreach(KeyValuePair<string, string> PropertyPair in Properties)
{
Arguments.Add(String.Format("/property:{0}={1}", CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Key), CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Value)));
}
if(!String.IsNullOrEmpty(Parameters.Arguments))
{
Arguments.Add(Parameters.Arguments);
}
Arguments.Add("/verbosity:minimal");
Arguments.Add("/nologo");
foreach(FileReference ProjectFile in ProjectFiles)
{
CommandUtils.MsBuild(CommandUtils.CmdEnv, ProjectFile.FullName, String.Join(" ", Arguments), null);
}
}
// Try to figure out the output files
HashSet<FileReference> ProjectBuildProducts;
HashSet<FileReference> ProjectReferences;
FindBuildProducts(ProjectFiles, Properties, out ProjectBuildProducts, out ProjectReferences);
// Apply the optional tag to the produced archive
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(ProjectBuildProducts);
}
if (!String.IsNullOrEmpty(Parameters.TagReferences))
{
// Apply the optional tag to any references
foreach (string TagName in FindTagNamesFromList(Parameters.TagReferences))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(ProjectReferences);
}
}
// Merge them into the standard set of build products
BuildProducts.UnionWith(ProjectBuildProducts);
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.Project);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
foreach (string TagName in FindTagNamesFromList(Parameters.Tag))
{
yield return TagName;
}
foreach (string TagName in FindTagNamesFromList(Parameters.TagReferences))
{
yield return TagName;
}
}
/// <summary>
/// Find all the build products created by compiling the given project file
/// </summary>
/// <param name="ProjectFiles">Initial project file to read. All referenced projects will also be read.</param>
/// <param name="InitialProperties">Mapping of property name to value</param>
/// <param name="OutBuildProducts">Receives a set of build products on success</param>
/// <param name="OutReferences">Receives a set of non-private references on success</param>
/// <returns>True if the build products were found, false otherwise.</returns>
static void FindBuildProducts(HashSet<FileReference> ProjectFiles, Dictionary<string, string> InitialProperties, out HashSet<FileReference> OutBuildProducts, out HashSet<FileReference> OutReferences)
{
// Read all the project information into a dictionary
Dictionary<FileReference, CsProjectInfo> FileToProjectInfo = new Dictionary<FileReference,CsProjectInfo>();
foreach(FileReference ProjectFile in ProjectFiles)
{
ReadProjectsRecursively(ProjectFile, InitialProperties, FileToProjectInfo);
}
// Find all the build products and references
HashSet<FileReference> BuildProducts = new HashSet<FileReference>();
HashSet<FileReference> References = new HashSet<FileReference>();
foreach(KeyValuePair<FileReference, CsProjectInfo> Pair in FileToProjectInfo)
{
CsProjectInfo ProjectInfo = Pair.Value;
// Add the standard build products
DirectoryReference OutputDir = ProjectInfo.GetOutputDir(Pair.Key.Directory);
ProjectInfo.AddBuildProducts(OutputDir, BuildProducts);
// Add the referenced assemblies
foreach(KeyValuePair<FileReference, bool> Reference in ProjectInfo.References)
{
FileReference OtherAssembly = Reference.Key;
if (Reference.Value)
{
// Add reference from the output dir
FileReference OutputFile = FileReference.Combine(OutputDir, OtherAssembly.GetFileName());
BuildProducts.Add(OutputFile);
FileReference OutputSymbolFile = OutputFile.ChangeExtension(".pdb");
if(FileReference.Exists(OutputSymbolFile))
{
BuildProducts.Add(OutputSymbolFile);
}
}
else
{
// Add reference directly
References.Add(OtherAssembly);
FileReference SymbolFile = OtherAssembly.ChangeExtension(".pdb");
if(FileReference.Exists(SymbolFile))
{
References.Add(SymbolFile);
}
}
}
// Add build products from all the referenced projects. MSBuild only copy the directly referenced build products, not recursive references or other assemblies.
foreach(CsProjectInfo OtherProjectInfo in ProjectInfo.ProjectReferences.Where(x => x.Value).Select(x => FileToProjectInfo[x.Key]))
{
OtherProjectInfo.AddBuildProducts(OutputDir, BuildProducts);
}
}
// Update the output set
OutBuildProducts = BuildProducts;
OutReferences = References;
}
/// <summary>
/// Read a project file, plus all the project files it references.
/// </summary>
/// <param name="File">Project file to read</param>
/// <param name="InitialProperties">Mapping of property name to value for the initial project</param>
/// <param name="FileToProjectInfo"></param>
/// <returns>True if the projects were read correctly, false (and prints an error to the log) if not</returns>
static void ReadProjectsRecursively(FileReference File, Dictionary<string, string> InitialProperties, Dictionary<FileReference, CsProjectInfo> FileToProjectInfo)
{
// Early out if we've already read this project
if (!FileToProjectInfo.ContainsKey(File))
{
// Try to read this project
CsProjectInfo ProjectInfo;
if (!CsProjectInfo.TryRead(File, InitialProperties, out ProjectInfo))
{
throw new AutomationException("Couldn't read project '{0}'", File.FullName);
}
// Add it to the project lookup, and try to read all the projects it references
FileToProjectInfo.Add(File, ProjectInfo);
foreach(FileReference ProjectReference in ProjectInfo.ProjectReferences.Keys)
{
if(!FileReference.Exists(ProjectReference))
{
throw new AutomationException("Unable to find project '{0}' referenced by '{1}'", ProjectReference, File);
}
ReadProjectsRecursively(ProjectReference, InitialProperties, FileToProjectInfo);
}
}
}
}
}