Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FunctionalTest.cpp
Andrew Grant c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00

426 lines
11 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "FunctionalTestingPrivatePCH.h"
#include "ObjectEditorUtils.h"
#include "VisualLogger/VisualLogger.h"
#if WITH_EDITORONLY_DATA
#include "FuncTestRenderingComponent.h"
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITOR
#include "Engine/Selection.h"
#endif // WITH_EDITOR
AFunctionalTest::AFunctionalTest( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
, TimesUpResult(EFunctionalTestResult::Failed)
, TimeLimit(DefaultTimeLimit)
, TimesUpMessage( NSLOCTEXT("FunctionalTest", "DefaultTimesUpMessage", "Time's up!") )
, bIsEnabled(true)
, bIsRunning(false)
, TotalTime(0.f)
{
PrimaryActorTick.bCanEverTick = true;
PrimaryActorTick.bStartWithTickEnabled = false;
SpriteComponent = CreateDefaultSubobject<UBillboardComponent>(TEXT("Sprite"));
if (SpriteComponent)
{
SpriteComponent->bHiddenInGame = false;
#if WITH_EDITORONLY_DATA
if (!IsRunningCommandlet())
{
struct FConstructorStatics
{
ConstructorHelpers::FObjectFinderOptional<UTexture2D> Texture;
FName ID_FTests;
FText NAME_FTests;
FConstructorStatics()
: Texture(TEXT("/Engine/EditorResources/S_FTest"))
, ID_FTests(TEXT("FTests"))
, NAME_FTests(NSLOCTEXT( "SpriteCategory", "FTests", "FTests" ))
{
}
};
static FConstructorStatics ConstructorStatics;
SpriteComponent->Sprite = ConstructorStatics.Texture.Get();
SpriteComponent->SpriteInfo.Category = ConstructorStatics.ID_FTests;
SpriteComponent->SpriteInfo.DisplayName = ConstructorStatics.NAME_FTests;
}
#endif
RootComponent = SpriteComponent;
}
#if WITH_EDITORONLY_DATA
RenderComp = CreateDefaultSubobject<UFuncTestRenderingComponent>(TEXT("RenderComp"));
RenderComp->PostPhysicsComponentTick.bCanEverTick = false;
RenderComp->AttachParent = RootComponent;
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITOR
static bool bSelectionHandlerSetUp = false;
if (HasAnyFlags(RF_ClassDefaultObject) && !HasAnyFlags(RF_TagGarbageTemp) && bSelectionHandlerSetUp == false)
{
USelection::SelectObjectEvent.AddStatic(&AFunctionalTest::OnSelectObject);
bSelectionHandlerSetUp = true;
}
#endif // WITH_EDITOR
}
void AFunctionalTest::Tick(float DeltaSeconds)
{
// already requested not to tick.
if (bIsRunning == false)
{
return;
}
TotalTime += DeltaSeconds;
if (TimeLimit > 0.f && TotalTime > TimeLimit)
{
FinishTest(TimesUpResult, TimesUpMessage.ToString());
}
else
{
Super::Tick(DeltaSeconds);
}
}
bool AFunctionalTest::StartTest(const TArray<FString>& Params)
{
FailureMessage = TEXT("");
TotalTime = 0.f;
if (TimeLimit > 0)
{
SetActorTickEnabled(true);
}
bIsRunning = true;
GoToObservationPoint();
OnTestStart.Broadcast();
return true;
}
void AFunctionalTest::FinishTest(TEnumAsByte<EFunctionalTestResult::Type> TestResult, const FString& Message)
{
const static UEnum* FTestResultTypeEnum = FindObject<UEnum>( NULL, TEXT("FunctionalTesting.EFunctionalTestResult") );
if (bIsRunning == false)
{
// ignore
return;
}
Result = TestResult;
bIsRunning = false;
SetActorTickEnabled(false);
OnTestFinished.Broadcast();
AActor** ActorToDestroy = AutoDestroyActors.GetData();
for (int32 ActorIndex = 0; ActorIndex < AutoDestroyActors.Num(); ++ActorIndex, ++ActorToDestroy)
{
if (*ActorToDestroy != NULL)
{
// will be removed next frame
(*ActorToDestroy)->SetLifeSpan( 0.01f );
}
}
const FText ResultText = FTestResultTypeEnum->GetEnumText( TestResult.GetValue() );
const FString OutMessage = FString::Printf(TEXT("%s %s: \"%s\'")
, *GetName()
, *ResultText.ToString()
, Message.IsEmpty() == false ? *Message : TEXT("Test finished") );
const FString AdditionalDetails = FString::Printf(TEXT("%s %s, time %.2fs"), *GetAdditionalTestFinishedMessage(TestResult), *OnAdditionalTestFinishedMessageRequest(TestResult), TotalTime);
AutoDestroyActors.Reset();
switch (TestResult.GetValue())
{
case EFunctionalTestResult::Invalid:
case EFunctionalTestResult::Error:
case EFunctionalTestResult::Failed:
UE_VLOG(this, LogFunctionalTest, Error, TEXT("%s"), *OutMessage);
UE_LOG(LogFunctionalTest, Error, TEXT("%s"), *OutMessage);
break;
case EFunctionalTestResult::Running:
UE_VLOG(this, LogFunctionalTest, Warning, TEXT("%s"), *OutMessage);
UE_LOG(LogFunctionalTest, Warning, TEXT("%s"), *OutMessage);
break;
default:
UE_VLOG(this, LogFunctionalTest, Log, TEXT("%s"), *OutMessage);
UE_LOG(LogFunctionalTest, Log, TEXT("%s"), *OutMessage);
break;
}
if (AdditionalDetails.IsEmpty() == false)
{
UE_LOG(LogFunctionalTest, Log, TEXT("%s"), *AdditionalDetails);
}
TestFinishedObserver.ExecuteIfBound(this);
}
void AFunctionalTest::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
TestFinishedObserver.Unbind();
Super::EndPlay(EndPlayReason);
}
void AFunctionalTest::CleanUp()
{
FailureMessage = TEXT("");
}
//@todo add "warning" level here
void AFunctionalTest::LogMessage(const FString& Message)
{
UE_LOG(LogFunctionalTest, Log, TEXT("%s"), *Message);
UE_VLOG(this, LogFunctionalTest, Log
, TEXT("%s> %s")
, *GetName(), *Message);
}
void AFunctionalTest::SetTimeLimit(float InTimeLimit, TEnumAsByte<EFunctionalTestResult::Type> InResult)
{
if (InTimeLimit < 0.f)
{
UE_VLOG(this, LogFunctionalTest, Warning
, TEXT("%s> Trying to set TimeLimit to less than 0. Falling back to 0 (infinite).")
, *GetName());
InTimeLimit = 0.f;
}
TimeLimit = InTimeLimit;
if (InResult == EFunctionalTestResult::Invalid)
{
UE_VLOG(this, LogFunctionalTest, Warning
, TEXT("%s> Trying to set test Result to \'Invalid\'. Falling back to \'Failed\'")
, *GetName());
InResult = EFunctionalTestResult::Failed;
}
TimesUpResult = InResult;
}
void AFunctionalTest::GatherRelevantActors(TArray<AActor*>& OutActors) const
{
if (ObservationPoint)
{
OutActors.AddUnique(ObservationPoint);
}
for (auto Actor : AutoDestroyActors)
{
if (Actor)
{
OutActors.AddUnique(Actor);
}
}
OutActors.Append(DebugGatherRelevantActors());
}
void AFunctionalTest::RegisterAutoDestroyActor(AActor* ActorToAutoDestroy)
{
AutoDestroyActors.AddUnique(ActorToAutoDestroy);
}
#if WITH_EDITOR
void AFunctionalTest::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent)
{
static const FName NAME_FunctionalTesting = FName(TEXT("FunctionalTesting"));
static const FName NAME_TimeLimit = FName(TEXT("TimeLimit"));
static const FName NAME_TimesUpResult = FName(TEXT("TimesUpResult"));
Super::PostEditChangeProperty(PropertyChangedEvent);
if (PropertyChangedEvent.Property != NULL)
{
if (FObjectEditorUtils::GetCategoryFName(PropertyChangedEvent.Property) == NAME_FunctionalTesting)
{
// first validate new data since there are some dependencies
if (PropertyChangedEvent.Property->GetFName() == NAME_TimeLimit)
{
if (TimeLimit < 0.f)
{
TimeLimit = 0.f;
}
}
else if (PropertyChangedEvent.Property->GetFName() == NAME_TimesUpResult)
{
if (TimesUpResult == EFunctionalTestResult::Invalid)
{
TimesUpResult = EFunctionalTestResult::Failed;
}
}
}
}
}
void AFunctionalTest::OnSelectObject(UObject* NewSelection)
{
AFunctionalTest* AsFTest = Cast<AFunctionalTest>(NewSelection);
if (AsFTest)
{
AsFTest->MarkComponentsRenderStateDirty();
}
}
#endif // WITH_EDITOR
void AFunctionalTest::GoToObservationPoint()
{
if (ObservationPoint == NULL)
{
return;
}
UWorld* World = GetWorld();
if (World && World->GetGameInstance())
{
APlayerController* PC = World->GetGameInstance()->GetFirstLocalPlayerController();
if (PC && PC->GetPawn())
{
PC->GetPawn()->TeleportTo(ObservationPoint->GetActorLocation(), ObservationPoint->GetActorRotation(), /*bIsATest=*/false, /*bNoCheck=*/true);
PC->SetControlRotation(ObservationPoint->GetActorRotation());
}
}
}
/** Returns SpriteComponent subobject **/
UBillboardComponent* AFunctionalTest::GetSpriteComponent() { return SpriteComponent; }
//////////////////////////////////////////////////////////////////////////
FPerfStatsRecord::FPerfStatsRecord(FString InName)
: Name(InName)
, NumFrames(0.0f)
, SumTimeSeconds(0.0f)
{
}
FString FPerfStatsRecord::GetReportString() const
{
return FString::Printf(TEXT("%s,%d,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f,%.2f"),
*Name,
NumFrames,
SumTimeSeconds * 1000.0f,
FrameTimeTracker.GetMinValue(),
FrameTimeTracker.GetAvgValue(),
FrameTimeTracker.GetMaxValue(),
RenderThreadTimeTracker.GetMinValue(),
RenderThreadTimeTracker.GetAvgValue(),
RenderThreadTimeTracker.GetMaxValue(),
GameThreadTimeTracker.GetMinValue(),
GameThreadTimeTracker.GetAvgValue(),
GameThreadTimeTracker.GetMaxValue(),
GPUTimeTracker.GetMinValue(),
GPUTimeTracker.GetAvgValue(),
GPUTimeTracker.GetMaxValue());
}
void FPerfStatsRecord::Sample(AActor* Owner, float DeltaSeconds)
{
check(Owner);
const FStatUnitData* StatUnitData = Owner->GetWorld()->GetGameViewport()->GetStatUnitData();
check(StatUnitData);
FrameTimeTracker.AddSample(StatUnitData->RawFrameTime);
GameThreadTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GGameThreadTime));
RenderThreadTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GRenderThreadTime));
GPUTimeTracker.AddSample(FPlatformTime::ToMilliseconds(GGPUFrameTime));
NumFrames++;
SumTimeSeconds += DeltaSeconds;
}
UPerfStatsRecorder::UPerfStatsRecorder()
: bRecording(false)
{
}
void UPerfStatsRecorder::BeginRecording(FString RecordName)
{
bRecording = true;
Records.Add(FPerfStatsRecord(RecordName));
}
void UPerfStatsRecorder::EndRecording()
{
if (const FPerfStatsRecord* Record = GetCurrentRecord())
{
UE_LOG(LogFunctionalTest, Log, TEXT("Finished Perf Stats Record:\n%s"), *Record->GetReportString());
}
bRecording = false;
}
void UPerfStatsRecorder::Sample(AActor* Owner, float DeltaSeconds)
{
int32 Index = Records.Num() - 1;
if (Index >= 0 && bRecording)
{
Records[Index].Sample(Owner, DeltaSeconds);
}
}
void UPerfStatsRecorder::WriteLogFile(const FString& CaptureDir, const FString& CaptureExtension)
{
FString PathName = FPaths::ProfilingDir();
if (!CaptureDir.IsEmpty())
{
PathName = PathName + (CaptureDir + TEXT("/"));
IFileManager::Get().MakeDirectory(*PathName);
}
FString Extension = CaptureExtension;
if (Extension.IsEmpty())
{
Extension = TEXT("perf.csv");
}
const FString Filename = CreateProfileFilename(Extension, true);
const FString FilenameFull = PathName + Filename;
const FString LogHeader = TEXT("TestName,NumFrames,Duration,MinFrameTime,AvgFrameTime,MaxFrameTime,MinRT,AvgRT,MaxRT,MinGT,AvgGT,MaxGT,MinGPU,AvgGPU,MaxGPU\n");
FString FileContents = LogHeader;
for (FPerfStatsRecord& Record : Records)
{
FileContents += Record.GetReportString() + FString(TEXT("\n"));
}
FFileHelper::SaveStringToFile(FileContents, *FilenameFull);
UE_LOG(LogTemp, Display, TEXT("Finished test, wrote file to %s"), *FilenameFull);
Records.Empty();
bRecording = false;
}
const FPerfStatsRecord* UPerfStatsRecorder::GetCurrentRecord()const
{
int32 Index = Records.Num() - 1;
if (Index >= 0 && bRecording)
{
return &Records[Index];
}
return nullptr;
}