Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/STutorialContent.cpp
Dan Hertzka c042ddcb94 ---- Merging with SlateDev branch ----
Introduces the concept of "Active Ticking" to allow Slate to go to sleep when there is no need to update the UI.

While asleep, Slate will skip the Tick & Paint pass for that frame entirely.
- There are TWO ways to "wake" Slate and cause a Tick/Paint pass:
    1. Provide some sort of input (mouse movement, clicks, and key presses). Slate will always tick when the user is active.
        - Therefore, if the logic in a given widget's Tick is only relevant in response to user action, there is no need to register an active tick.
    2. Register an Active Tick. Currently this is an all-or-nothing situation, so if a single active tick needs to execute, all of Slate will be ticked.

- The purpose of an Active Tick is to allow a widget to "drive" Slate and guarantee a Tick/Paint pass in the absence of any user action.
    - Examples include animation, async operations that update periodically, progress updates, loading bars, etc.

- An empty active tick is registered for viewports when they are real-time, so game project widgets are unaffected by this change and should continue to work as before.

- An Active Tick is registered by creating an FWidgetActiveTickDelegate and passing it to SWidget::RegisterActiveTick()
    - There are THREE ways to unregister an active tick:
        1. Return EActiveTickReturnType::StopTicking from the active tick function
        2. Pass the FActiveTickHandle returned by RegisterActiveTick() to SWidget::UnregisterActiveTick()
        3. Destroy the widget responsible for the active tick

- Sleeping is currently disabled, can be enabled with Slate.AllowSlateToSleep cvar
- There is currently a little buffer time during which Slate continues to tick following any input. Long-term, this is planned to be removed.
    - The duration of the buffer can be adjusted using Slate.SleepBufferPostInput cvar (defaults to 1.0f)

- The FCurveSequence API has been updated to work with the active tick system
    - Playing a curve sequence now requires that you pass the widget being animated by the sequence
    - The active tick will automatically be registered on behalf of the widget and unregister when the sequence is complete
    - GetLerpLooping() has been removed. Instead, pass true as the second param to Play() to indicate that the animation will loop. This causes the active tick to be registered indefinitely until paused or jumped to the start/end.

[CL 2391669 by Dan Hertzka in Main branch]
2014-12-17 16:07:57 -05:00

781 lines
25 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "IntroTutorialsPrivatePCH.h"
#include "STutorialContent.h"
#include "STutorialEditableText.h"
#include "IntroTutorials.h"
#include "TutorialText.h"
#include "EngineAnalytics.h"
#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
#define LOCTEXT_NAMESPACE "STutorialContent"
namespace TutorialConstants
{
const float BorderPulseAnimationLength = 1.0f;
const float BorderIntroAnimationLength = 0.5f;
const float ContentIntroAnimationLength = 0.5f;
const float MinBorderOpacity = 0.1f;
const float ShadowScale = 8.0f;
const float MaxBorderOffset = 8.0f;
const FMargin BorderSizeStandalone(24.0f, 24.0f);
const FMargin BorderSize(24.0f, 24.0f, 24.0f, 52.0f);
}
const float ContentOffset = 10.0f;
void STutorialContent::Construct(const FArguments& InArgs, UEditorTutorial* InTutorial, const FTutorialContent& InContent)
{
bIsVisible = Anchor.Type == ETutorialAnchorIdentifier::None;
Tutorial = InTutorial;
VerticalAlignment = InArgs._VAlign;
HorizontalAlignment = InArgs._HAlign;
WidgetOffset = InArgs._Offset;
bIsStandalone = InArgs._IsStandalone;
OnClosed = InArgs._OnClosed;
OnNextClicked = InArgs._OnNextClicked;
OnHomeClicked = InArgs._OnHomeClicked;
OnBackClicked = InArgs._OnBackClicked;
IsBackEnabled = InArgs._IsBackEnabled;
IsHomeEnabled = InArgs._IsHomeEnabled;
IsNextEnabled = InArgs._IsNextEnabled;
Anchor = InArgs._Anchor;
bAllowNonWidgetContent = InArgs._AllowNonWidgetContent;
OnWasWidgetDrawn = InArgs._OnWasWidgetDrawn;
NextButtonText = InArgs._NextButtonText;
BorderIntroAnimation.AddCurve(0.0f, TutorialConstants::BorderIntroAnimationLength, ECurveEaseFunction::CubicOut);
BorderPulseAnimation.AddCurve(0.0f, TutorialConstants::BorderPulseAnimationLength, ECurveEaseFunction::Linear);
BorderIntroAnimation.Play(this->AsShared());
// Set the border pulse to play on a loop and immediately pause it - will be resumed when needed
BorderPulseAnimation.Play(this->AsShared(), true);
BorderPulseAnimation.Pause();
ContentIntroAnimation.AddCurve(0.0f, TutorialConstants::ContentIntroAnimationLength, ECurveEaseFunction::Linear);
ContentIntroAnimation.Play(this->AsShared());
if (InContent.Text.IsEmpty() == true)
{
ChildSlot
[
SAssignNew(ContentWidget, SBorder)
.Visibility(EVisibility::SelfHitTestInvisible)
];
return;
}
ChildSlot
[
SNew(SFxWidget)
.Visibility(EVisibility::SelfHitTestInvisible)
.RenderScale(this, &STutorialContent::GetAnimatedZoom)
.RenderScaleOrigin(FVector2D(0.5f, 0.5f))
[
SNew(SOverlay)
.Visibility(this, &STutorialContent::GetVisibility)
+SOverlay::Slot()
[
SAssignNew(ContentWidget, SBorder)
// Add more padding if the content is to be displayed centrally (i.e. not on a widget)
.Padding(bIsStandalone ? TutorialConstants::BorderSizeStandalone : TutorialConstants::BorderSize)
.Visibility(EVisibility::SelfHitTestInvisible)
.BorderImage(FEditorStyle::GetBrush("Tutorials.Border"))
.BorderBackgroundColor(this, &STutorialContent::GetBackgroundColor)
.ForegroundColor(FCoreStyle::Get().GetSlateColor("InvertedForeground"))
[
SNew(SFxWidget)
.RenderScale(this, &STutorialContent::GetInverseAnimatedZoom)
.RenderScaleOrigin(FVector2D(0.5f, 0.5f))
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.MaxWidth(600.0f)
.VAlign(VAlign_Center)
[
GenerateContentWidget(InContent, DocumentationPage, TAttribute<FText>(), false, InArgs._WrapTextAt)
]
]
]
]
]
+SOverlay::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Right)
.Padding(16.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Top)
.Padding(2.0f)
[
SNew(SComboButton)
.ToolTipText(LOCTEXT("MoreOptionsTooltip", "More Options"))
.Visibility(this, &STutorialContent::GetMenuButtonVisibility)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Content.Button"))
.ContentPadding(0.0f)
.OnGetMenuContent(FOnGetContent::CreateSP(this, &STutorialContent::HandleGetMenuContent))
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Top)
.Padding(0.0f)
[
SNew(SButton)
.ToolTipText(LOCTEXT("QuitStandaloneTooltip", "Close this Message"))
.OnClicked(this, &STutorialContent::OnCloseButtonClicked)
.Visibility(this, &STutorialContent::GetCloseButtonVisibility)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Content.Button"))
.ContentPadding(0.0f)
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("Symbols.X"))
.ColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f, 1.0f))
]
]
]
+SOverlay::Slot()
.VAlign(VAlign_Bottom)
.HAlign(HAlign_Right)
.Padding(12.0f)
[
SAssignNew(NextButton, SButton)
.ToolTipText(this, &STutorialContent::GetNextButtonTooltip)
.OnClicked(this, &STutorialContent::HandleNextClicked)
.Visibility(this, &STutorialContent::GetMenuButtonVisibility)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Content.NavigationButtonWrapper"))
.ContentPadding(0.0f)
[
SNew(SBox)
.Padding(8.0f)
[
SNew(SBorder)
.BorderImage(this, &STutorialContent::GetNextButtonBorder)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(4.0f, 0.0f, 0.0f, 0.0f)
[
SNew(STextBlock)
.Text(this, &STutorialContent::GetNextButtonLabel)
.TextStyle(FEditorStyle::Get(), "Tutorials.Content.NavigationText")
.ColorAndOpacity(FLinearColor::White)
]
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SImage)
.Image(this, &STutorialContent::GetNextButtonBrush)
.ColorAndOpacity(FLinearColor::White)
]
]
]
]
]
]
];
}
//static void GetAnimationValues(bool bIsIntro, float InAnimationProgress, float& OutAlphaFactor, float& OutPulseFactor, FLinearColor& OutShadowTint, FLinearColor& OutBorderTint)
//{
// if ( bIsIntro )
// {
// OutAlphaFactor = InAnimationProgress;
// OutPulseFactor = ( 1.0f - OutAlphaFactor ) * 50.0f;
// OutShadowTint = FLinearColor(1.0f, 1.0f, 0.0f, OutAlphaFactor);
// OutBorderTint = FLinearColor(1.0f, 1.0f, 0.0f, OutAlphaFactor * OutAlphaFactor);
// }
// else
// {
// OutAlphaFactor = 1.0f - ( 0.5f + ( FMath::Cos(2.0f * PI * InAnimationProgress) * 0.5f ) );
// OutPulseFactor = 0.5f + ( FMath::Cos(2.0f * PI * InAnimationProgress) * 0.5f );
// OutShadowTint = FLinearColor(1.0f, 1.0f, 0.0f, 1.0f);
// OutBorderTint = FLinearColor(1.0f, 1.0f, 0.0f, TutorialConstants::MinBorderOpacity + ( ( 1.0f - TutorialConstants::MinBorderOpacity ) * OutAlphaFactor ));
// }
//}
void STutorialContent::GetAnimationValues(float& OutAlphaFactor, float& OutPulseFactor, FLinearColor& OutShadowTint, FLinearColor& OutBorderTint) const
{
if (BorderIntroAnimation.IsPlaying())
{
OutAlphaFactor = BorderIntroAnimation.GetLerp();
OutPulseFactor = ( 1.0f - OutAlphaFactor ) * 50.0f;
OutShadowTint = FLinearColor(1.0f, 1.0f, 0.0f, OutAlphaFactor);
OutBorderTint = FLinearColor(1.0f, 1.0f, 0.0f, OutAlphaFactor * OutAlphaFactor);
}
else
{
float PulseAnimationProgress = BorderPulseAnimation.GetLerp();
OutAlphaFactor = 1.0f - ( 0.5f + ( FMath::Cos(2.0f * PI * PulseAnimationProgress) * 0.5f ) );
OutPulseFactor = 0.5f + ( FMath::Cos(2.0f * PI * PulseAnimationProgress) * 0.5f );
OutShadowTint = FLinearColor(1.0f, 1.0f, 0.0f, 1.0f);
OutBorderTint = FLinearColor(1.0f, 1.0f, 0.0f, TutorialConstants::MinBorderOpacity + ( ( 1.0f - TutorialConstants::MinBorderOpacity ) * OutAlphaFactor ));
}
}
int32 STutorialContent::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
CachedContentGeometry = AllottedGeometry;
CachedContentGeometry.AppendTransform(FSlateLayoutTransform(OutDrawElements.GetWindow()->GetPositionInScreen()));
if(bIsVisible && Anchor.Type != ETutorialAnchorIdentifier::None && Anchor.bDrawHighlight)
{
float AlphaFactor;
float PulseFactor;
FLinearColor ShadowTint;
FLinearColor BorderTint;
GetAnimationValues(AlphaFactor, PulseFactor, ShadowTint, BorderTint);
const FSlateBrush* ShadowBrush = FCoreStyle::Get().GetBrush(TEXT("Tutorials.Shadow"));
const FSlateBrush* BorderBrush = FCoreStyle::Get().GetBrush(TEXT("Tutorials.Border"));
const FGeometry& WidgetGeometry = CachedGeometry;
const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen();
// We should be clipped by the window size, not our containing widget, as we want to draw outside the widget
FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y);
FPaintGeometry ShadowGeometry((WidgetGeometry.AbsolutePosition - FVector2D(ShadowBrush->Margin.Left, ShadowBrush->Margin.Top) * ShadowBrush->ImageSize * WidgetGeometry.Scale * TutorialConstants::ShadowScale),
((WidgetGeometry.Size * WidgetGeometry.Scale) + (FVector2D(ShadowBrush->Margin.Right * 2.0f, ShadowBrush->Margin.Bottom * 2.0f) * ShadowBrush->ImageSize * WidgetGeometry.Scale * TutorialConstants::ShadowScale)),
WidgetGeometry.Scale * TutorialConstants::ShadowScale);
// draw highlight shadow
FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, ShadowGeometry, ShadowBrush, WindowClippingRect, ESlateDrawEffect::None, ShadowTint);
FVector2D PulseOffset = FVector2D(PulseFactor * TutorialConstants::MaxBorderOffset, PulseFactor * TutorialConstants::MaxBorderOffset);
FVector2D BorderPosition = (WidgetGeometry.AbsolutePosition - ((FVector2D(BorderBrush->Margin.Left, BorderBrush->Margin.Top) * BorderBrush->ImageSize * WidgetGeometry.Scale) + PulseOffset));
FVector2D BorderSize = ((WidgetGeometry.Size * WidgetGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(BorderBrush->Margin.Right * 2.0f, BorderBrush->Margin.Bottom * 2.0f) * BorderBrush->ImageSize * WidgetGeometry.Scale));
FPaintGeometry BorderGeometry(BorderPosition, BorderSize, WidgetGeometry.Scale);
// draw highlight border
FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, BorderBrush, WindowClippingRect, ESlateDrawEffect::None, BorderTint);
}
return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
}
FReply STutorialContent::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if (!bIsStandalone && MouseEvent.GetEffectingButton() == EKeys::RightMouseButton)
{
FSlateApplication::Get().PushMenu(AsShared(), HandleGetMenuContent(), MouseEvent.GetScreenSpacePosition(), FPopupTransitionEffect(FPopupTransitionEffect::ContextMenu));
return FReply::Handled();
}
return FReply::Unhandled();
}
/** Helper function to generate title widget, if any */
static TSharedRef<SWidget> GetStageTitle(const FExcerpt& InExcerpt, int32 InCurrentExcerptIndex)
{
// First try for unadorned 'StageTitle'
FString VariableName(TEXT("StageTitle"));
const FString* VariableValue = InExcerpt.Variables.Find(VariableName);
if(VariableValue != NULL)
{
return SNew(STextBlock)
.Text(FText::FromString(*VariableValue))
.TextStyle(FEditorStyle::Get(), "Tutorials.CurrentExcerpt");
}
// Then try 'StageTitle<StageNum>'
VariableName = FString::Printf(TEXT("StageTitle%d"), InCurrentExcerptIndex + 1);
VariableValue = InExcerpt.Variables.Find(VariableName);
if(VariableValue != NULL)
{
return SNew(STextBlock)
.Text(FText::FromString(*VariableValue))
.TextStyle(FEditorStyle::Get(), "Tutorials.CurrentExcerpt");
}
return SNullWidget::NullWidget;
}
TSharedRef<SWidget> STutorialContent::GenerateContentWidget(const FTutorialContent& InContent, TSharedPtr<IDocumentationPage>& OutDocumentationPage, const TAttribute<FText>& InHighlightText, bool bAutoWrapText, float WrapTextAt)
{
// Style for the documentation
static FDocumentationStyle DocumentationStyle;
DocumentationStyle
.ContentStyle(TEXT("Tutorials.Content.Text"))
.BoldContentStyle(TEXT("Tutorials.Content.TextBold"))
.NumberedContentStyle(TEXT("Tutorials.Content.Text"))
.Header1Style(TEXT("Tutorials.Content.HeaderText1"))
.Header2Style(TEXT("Tutorials.Content.HeaderText2"))
.HyperlinkStyle(TEXT("Tutorials.Content.Hyperlink"))
.HyperlinkTextStyle(TEXT("Tutorials.Content.HyperlinkText"))
.SeparatorStyle(TEXT("Tutorials.Separator"));
OutDocumentationPage = nullptr;
switch(InContent.Type)
{
case ETutorialContent::Text:
{
TSharedRef<STextBlock> TextBlock = SNew(STextBlock)
.Visibility(EVisibility::SelfHitTestInvisible)
.AutoWrapText(bAutoWrapText)
.Text(InContent.Text)
.TextStyle(FEditorStyle::Get(), "Tutorials.Content")
.HighlightText(InHighlightText)
.HighlightColor(FEditorStyle::Get().GetColor("Tutorials.Browser.HighlightTextColor"));
if(!bAutoWrapText)
{
TextBlock->SetWrapTextAt(WrapTextAt);
}
return TextBlock;
}
case ETutorialContent::UDNExcerpt:
if (IDocumentation::Get()->PageExists(InContent.Content))
{
OutDocumentationPage = IDocumentation::Get()->GetPage(InContent.Content, TSharedPtr<FParserConfiguration>(), DocumentationStyle);
FExcerpt Excerpt;
if(OutDocumentationPage->GetExcerpt(InContent.ExcerptName, Excerpt) && OutDocumentationPage->GetExcerptContent(Excerpt))
{
return SNew(SVerticalBox)
+SVerticalBox::Slot()
.HAlign(HAlign_Left)
.AutoHeight()
.Padding(0.0f, 0.0f, 0.0f, 5.0f)
[
GetStageTitle(Excerpt, 0)
]
+SVerticalBox::Slot()
.HAlign(HAlign_Fill)
.AutoHeight()
[
Excerpt.Content.ToSharedRef()
];
}
}
break;
case ETutorialContent::RichText:
{
TArray< TSharedRef< class ITextDecorator > > Decorators;
const bool bForEditing = false;
FTutorialText::GetRichTextDecorators(bForEditing, Decorators);
TSharedRef<SRichTextBlock> TextBlock = SNew(SRichTextBlock)
.Visibility(EVisibility::SelfHitTestInvisible)
.TextStyle(FEditorStyle::Get(), "Tutorials.Content.Text")
.DecoratorStyleSet(&FEditorStyle::Get())
.Decorators(Decorators)
.Text(InContent.Text)
.AutoWrapText(bAutoWrapText)
.WrapTextAt(WrapTextAt)
.Margin(4)
.LineHeightPercentage(1.1f)
.HighlightText(InHighlightText);
return TextBlock;
}
break;
}
return SNullWidget::NullWidget;
}
FVector2D STutorialContent::GetPosition() const
{
bool bNonVisibleWidgetBound = bAllowNonWidgetContent && !bIsVisible && Anchor.Type == ETutorialAnchorIdentifier::NamedWidget;
if(bNonVisibleWidgetBound)
{
if(OnWasWidgetDrawn.IsBound())
{
bNonVisibleWidgetBound &= !OnWasWidgetDrawn.Execute(Anchor.WrapperIdentifier);
}
}
if(bNonVisibleWidgetBound)
{
// fallback: center on cached window
return FVector2D((CachedWindowSize.X * 0.5f) - (ContentWidget->GetDesiredSize().X * 0.5f),
(CachedWindowSize.Y * 0.5f) - (ContentWidget->GetDesiredSize().Y * 0.5f));
}
else
{
float XOffset = 0.0f;
switch(HorizontalAlignment.Get())
{
case HAlign_Left:
XOffset = -(ContentWidget->GetDesiredSize().X - ContentOffset);
break;
default:
case HAlign_Fill:
case HAlign_Center:
XOffset = (CachedGeometry.Size.X * 0.5f) - (ContentWidget->GetDesiredSize().X * 0.5f);
break;
case HAlign_Right:
XOffset = CachedGeometry.Size.X - ContentOffset;
break;
}
XOffset += WidgetOffset.Get().X;
float YOffset = 0.0f;
switch(VerticalAlignment.Get())
{
case VAlign_Top:
YOffset = -(ContentWidget->GetDesiredSize().Y - ContentOffset);
break;
default:
case VAlign_Fill:
case VAlign_Center:
YOffset = (CachedGeometry.Size.Y * 0.5f) - (ContentWidget->GetDesiredSize().Y * 0.5f);
break;
case VAlign_Bottom:
YOffset = (CachedGeometry.Size.Y - ContentOffset);
break;
}
YOffset += WidgetOffset.Get().Y;
// now build & clamp to area
FVector2D BaseOffset = FVector2D(CachedGeometry.AbsolutePosition.X + XOffset, CachedGeometry.AbsolutePosition.Y + YOffset);
BaseOffset.X = FMath::Clamp(BaseOffset.X, 0.0f, CachedWindowSize.X - ContentWidget->GetDesiredSize().X);
BaseOffset.Y = FMath::Clamp(BaseOffset.Y, 0.0f, CachedWindowSize.Y - ContentWidget->GetDesiredSize().Y);
return BaseOffset;
}
}
FVector2D STutorialContent::GetSize() const
{
return ContentWidget->GetDesiredSize();
}
FReply STutorialContent::OnCloseButtonClicked()
{
OnClosed.ExecuteIfBound();
return FReply::Handled();
}
EVisibility STutorialContent::GetCloseButtonVisibility() const
{
return bIsStandalone ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility STutorialContent::GetMenuButtonVisibility() const
{
return !bIsStandalone ? EVisibility::Visible : EVisibility::Collapsed;
}
void STutorialContent::HandlePaintNamedWidget(TSharedRef<SWidget> InWidget, const FGeometry& InGeometry)
{
switch(Anchor.Type)
{
case ETutorialAnchorIdentifier::NamedWidget:
{
TSharedPtr<FTagMetaData> MetaData = InWidget->GetMetaData<FTagMetaData>();
if( Anchor.WrapperIdentifier == InWidget->GetTag() ||
(MetaData.IsValid() && MetaData->Tag == Anchor.WrapperIdentifier))
{
bIsVisible = true;
CachedGeometry = InGeometry;
if (!BorderPulseAnimation.IsPlaying() && Anchor.bDrawHighlight)
{
BorderPulseAnimation.Resume();
}
}
}
break;
}
}
void STutorialContent::HandleResetNamedWidget()
{
BorderPulseAnimation.Pause();
bIsVisible = false;
}
void STutorialContent::HandleCacheWindowSize(const FVector2D& InWindowSize)
{
CachedWindowSize = InWindowSize;
}
EVisibility STutorialContent::GetVisibility() const
{
const bool bVisibleWidgetBound = bIsVisible && Anchor.Type == ETutorialAnchorIdentifier::NamedWidget;
const bool bNonWidgetBound = Anchor.Type == ETutorialAnchorIdentifier::None;
// fallback if widget is not drawn - we should display this content anyway
bool bNonVisibleWidgetBound = bAllowNonWidgetContent && !bIsVisible && Anchor.Type == ETutorialAnchorIdentifier::NamedWidget;
if(bNonVisibleWidgetBound)
{
if(OnWasWidgetDrawn.IsBound())
{
bNonVisibleWidgetBound &= !OnWasWidgetDrawn.Execute(Anchor.WrapperIdentifier);
}
}
return (bVisibleWidgetBound || bNonWidgetBound || bNonVisibleWidgetBound) ? EVisibility::SelfHitTestInvisible : EVisibility::Collapsed;
}
FSlateColor STutorialContent::GetBackgroundColor() const
{
// note cant use IsHovered() here because our widget is SelfHitTestInvisible
const FVector2D CursorPos = FSlateApplication::Get().GetCursorPos();
return CachedContentGeometry.IsUnderLocation(CursorPos) ? FEditorStyle::Get().GetColor("Tutorials.Content.Color.Hovered") : FEditorStyle::Get().GetColor("Tutorials.Content.Color");
}
float STutorialContent::GetAnimatedZoom() const
{
if(ContentIntroAnimation.IsPlaying() && FSlateApplication::Get().IsRunningAtTargetFrameRate())
{
FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
return 0.75f + (0.25f * IntroTutorials.GetIntroCurveValue(ContentIntroAnimation.GetLerp()));
}
else
{
return 1.0f;
}
}
float STutorialContent::GetInverseAnimatedZoom() const
{
return 1.0f / GetAnimatedZoom();
}
TSharedRef<SWidget> STutorialContent::HandleGetMenuContent()
{
const bool bInShouldCloseWindowAfterMenuSelection = true;
FMenuBuilder MenuBuilder(bInShouldCloseWindowAfterMenuSelection, TSharedPtr<const FUICommandList>());
MenuBuilder.BeginSection(TEXT("Tutorial Options"));
{
MenuBuilder.AddMenuEntry(
LOCTEXT("ExitLabel", "Exit"),
LOCTEXT("ExitTooltip", "Quit this tutorial. You can find it again in the tutorials browser, reached from the Help menu."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &STutorialContent::HandleExitSelected),
FCanExecuteAction()
)
);
if(IsNextEnabled.Get())
{
MenuBuilder.AddMenuEntry(
LOCTEXT("NextLabel", "Next"),
GetNextButtonTooltip(),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &STutorialContent::HandleNextSelected),
FCanExecuteAction()
)
);
}
if(IsBackEnabled.Get())
{
MenuBuilder.AddMenuEntry(
LOCTEXT("BackLabel", "Back"),
LOCTEXT("BackTooltip", "Go back to the previous stage of this tutorial."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &STutorialContent::HandleBackSelected),
FCanExecuteAction()
)
);
MenuBuilder.AddMenuEntry(
LOCTEXT("RestartLabel", "Restart"),
LOCTEXT("RestartTooltip", "Start this tutorial again from the beginning."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &STutorialContent::HandleRestartSelected),
FCanExecuteAction()
)
);
}
if(IsHomeEnabled.Get())
{
MenuBuilder.AddMenuEntry(
LOCTEXT("OpenBrowserLabel", "More Tutorials..."),
LOCTEXT("OpenBrowserTooltip", "Open the tutorial browser to find more tutorials."),
FSlateIcon(),
FUIAction(
FExecuteAction::CreateSP(this, &STutorialContent::HandleBrowseSelected),
FCanExecuteAction()
)
);
}
}
MenuBuilder.EndSection();
return MenuBuilder.MakeWidget();
}
void STutorialContent::HandleExitSelected()
{
OnClosed.ExecuteIfBound();
}
void STutorialContent::HandleNextSelected()
{
OnNextClicked.ExecuteIfBound();
}
void STutorialContent::HandleBackSelected()
{
OnBackClicked.ExecuteIfBound();
}
void STutorialContent::HandleRestartSelected()
{
if(Tutorial.IsValid())
{
FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
const bool bRestart = true;
IntroTutorials.LaunchTutorial(Tutorial.Get(), bRestart, FSlateApplication::Get().FindWidgetWindow(AsShared()));
if( FEngineAnalytics::IsAvailable() && Tutorial.IsValid() )
{
TArray<FAnalyticsEventAttribute> EventAttributes;
EventAttributes.Add(FAnalyticsEventAttribute(TEXT("TutorialAsset"), FIntroTutorials::AnalyticsEventNameFromTutorial(Tutorial.Get())));
FEngineAnalytics::GetProvider().RecordEvent( TEXT("Rocket.Tutorials.Restarted"), EventAttributes );
}
}
}
void STutorialContent::HandleBrowseSelected()
{
if( FEngineAnalytics::IsAvailable() && Tutorial.IsValid())
{
TArray<FAnalyticsEventAttribute> EventAttributes;
EventAttributes.Add(FAnalyticsEventAttribute(TEXT("FromTutorial"), FIntroTutorials::AnalyticsEventNameFromTutorial(Tutorial.Get())));
FEngineAnalytics::GetProvider().RecordEvent( TEXT("Rocket.Tutorials.OpenedBrowser"), EventAttributes );
}
OnHomeClicked.ExecuteIfBound();
}
FReply STutorialContent::HandleNextClicked()
{
if(IsNextEnabled.Get())
{
OnNextClicked.ExecuteIfBound();
}
else
{
OnHomeClicked.ExecuteIfBound();
}
return FReply::Handled();
}
const FSlateBrush* STutorialContent::GetNextButtonBrush() const
{
if(IsNextEnabled.Get())
{
return FEditorStyle::GetBrush("Tutorials.Navigation.NextButton");
}
else
{
return FEditorStyle::GetBrush("Tutorials.Navigation.HomeButton");
}
}
FText STutorialContent::GetNextButtonTooltip() const
{
if(IsNextEnabled.Get())
{
return LOCTEXT("NextButtonTooltip", "Go to the next stage of this tutorial.");
}
else
{
return LOCTEXT("HomeButtonTooltip", "This tutorial is complete. Open the tutorial browser to find more tutorials.");
}
}
FText STutorialContent::GetNextButtonLabel() const
{
if(!NextButtonText.Get().IsEmpty())
{
return NextButtonText.Get();
}
else
{
if(IsNextEnabled.Get())
{
return LOCTEXT("DefaultNextButtonLabel", "Next");
}
else
{
return LOCTEXT("DefaultHomeButtonLabel", "Home");
}
}
}
const FSlateBrush* STutorialContent::GetNextButtonBorder() const
{
return NextButton->IsHovered() ? &FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Content.NavigationButton").Hovered : &FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Content.NavigationButton").Normal;
}
FReply STutorialContent::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
// Mouse back and forward buttons traverse history
if ( MouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton)
{
if(IsBackEnabled.Get())
{
OnBackClicked.ExecuteIfBound();
return FReply::Handled();
}
}
else if ( MouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton2)
{
if(IsNextEnabled.Get())
{
OnNextClicked.ExecuteIfBound();
return FReply::Handled();
}
}
return FReply::Unhandled();
}
FReply STutorialContent::OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent )
{
// Mouse back and forward buttons traverse history
if ( InMouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton)
{
if(IsBackEnabled.Get())
{
OnBackClicked.ExecuteIfBound();
return FReply::Handled();
}
}
else if ( InMouseEvent.GetEffectingButton() == EKeys::ThumbMouseButton2)
{
if(IsNextEnabled.Get())
{
OnNextClicked.ExecuteIfBound();
return FReply::Handled();
}
}
return FReply::Unhandled();
}
#undef LOCTEXT_NAMESPACE