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c01bdedbbac85d7801f8048c61d3f9d0dd2ea3bc
UnrealEngineUWP/Engine/Source/Developer/Windows
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ben marsh db48c5fa8e Live Coding: Restore patched module state if a packaged game is quick restarted.
#rb none
#jira UE-77396
#rnx

#ROBOMERGE-SOURCE: CL 7713241 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7713242 by ben marsh in Main branch]
2019-08-04 15:02:43 -04:00
..
LiveCoding
Live Coding: Use FPlatformMisc::RequestExit(true) when quick restarting an application, to ensure that logs are flushed and the session is not considered an abnormal termination.
2019-08-04 11:01:49 -04:00
LiveCodingServer
Live Coding: Restore patched module state if a packaged game is quick restarted.
2019-08-04 15:02:43 -04:00
ShaderFormatD3D
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsTargetPlatform
[FYI] hongyi.yu, aaron.mcleran
2019-08-01 06:46:29 -04:00
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