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UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper
benoit gadreau 22b49b4dd3 fixed discrepancy between struct subpins's value within the full struct default value and the subpin's real default value
Here is a simple example we could encounter (using FRigUnit_AimItem_Target)

the struct default's value looked like this "(Weight=1.000000,Axis=(X=1.000000,Y=0.000000,Z=0.000000),Target=(X=1.000000,Y=0.000000,Z=0.000000),Kind=Location,Space="")"
setting the Space default value to "" whereas the Space default value is an empty string.
Using "" as a default value would fail later in URigVMController::SetPinDefaultValue


#jira UE-152486
#rb helge.mathee
#preflight 6298b0051941378d7c6809b5

[CL 20468367 by benoit gadreau in ue5-main branch]
2022-06-02 08:58:42 -04:00
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