Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities
kevin ortegren f3c87bbed3 Adding new material expression: Pre-skinned local bounds. This provides the bounds of the base pose, prior to any transforms.
#rb krzysztof.narkowicz
[FYI] daniel.wright

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: kevin.ortegren
#ROBOMERGE-SOURCE: CL 5460678 via CL 5462281 via CL 5462342
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5477333 by kevin ortegren in Dev-Build branch]
2019-03-20 13:31:19 -04:00
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