Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/AutomationController.Build.cs
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

62 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationController : ModuleRules
{
public AutomationController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AutomationMessages",
"UnrealEdMessages",
"MessageLog",
"Json",
"JsonUtilities",
"ScreenShotComparisonTools",
"HTTP",
"AssetRegistry"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"MessagingCommon",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}