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UnrealEngineUWP
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bfcc8840c78bbf307b8cf2ebcc6ec92e06c8143b
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeEditorModule
/
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/
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History
Yoan StAmant
4fbe8e0313
[StateTree] ResolveLeafValueStructType returns nullptr for data view with type only (null memory)
...
#jira none #rb mikko.mononen [CL 26290623 by Yoan StAmant in 5.3 branch]
2023-06-28 13:26:46 -04:00
..
StateTreeAnyEnumDetails.cpp
…
StateTreeAnyEnumDetails.h
…
StateTreeBindingExtension.cpp
[StateTree] ResolveLeafValueStructType returns nullptr for data view with type only (null memory)
2023-06-28 13:26:46 -04:00
StateTreeBindingExtension.h
…
StateTreeEditorDataDetails.cpp
…
StateTreeEditorDataDetails.h
…
StateTreeEditorNodeDetails.cpp
[StateTreeDebugger] breakpoint improvements
2023-06-21 10:03:57 -04:00
StateTreeEditorNodeDetails.h
[StateTree] added possibility to disable States and Tasks. Also possible to force condition result to true/false.
2023-06-05 13:12:19 -04:00
StateTreeEditorNodeUtils.cpp
[StateTree] added possibility to disable States and Tasks. Also possible to force condition result to true/false.
2023-06-05 13:12:19 -04:00
StateTreeEditorNodeUtils.h
[StateTree] added possibility to disable States and Tasks. Also possible to force condition result to true/false.
2023-06-05 13:12:19 -04:00
StateTreeReferenceDetails.cpp
…
StateTreeReferenceDetails.h
…
StateTreeStateDetails.cpp
[StateTreeDebugger]
2023-06-21 10:02:02 -04:00
StateTreeStateDetails.h
[StateTree] added possibility to disable States and Tasks. Also possible to force condition result to true/false.
2023-06-05 13:12:19 -04:00
StateTreeStateLinkDetails.cpp
…
StateTreeStateLinkDetails.h
…
StateTreeStateParametersDetails.cpp
…
StateTreeStateParametersDetails.h
…
StateTreeTransitionDetails.cpp
On behalf of mikko.mononen
2023-06-21 10:41:22 -04:00
StateTreeTransitionDetails.h
On behalf of mikko.mononen
2023-06-21 10:41:22 -04:00