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UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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Stephen Holmes ef0154ac65 Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
#review-22090184
#jira UE-159397
#preflight 632af1846919ce3998bd2195

[CL 22111650 by Stephen Holmes in ue5-main branch]
2022-09-21 09:16:42 -04:00
..
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Private
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
Public
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
NavigationSystem.Build.cs
Physics interface cleanup.
2022-06-01 06:59:18 -04:00
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