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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bfc4db96dda66ea7a46eaef408e7f968c38083fd
UnrealEngineUWP/Engine/Source/Developer/Windows
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Yuriy ODonnell 6db429d732 ShaderMinifier - Add experimental CFLAG_RemoveDeadCode to run shader rewriting step that removes unused functions and types from shader source before compilation to improve compile times
#rb Jason.Nadro
#preflight 632363a75a44869a7d025585

[CL 22036834 by Yuriy ODonnell in ue5-main branch]
2022-09-15 15:45:20 -04:00
..
LiveCoding
Fixed issue where packaged blueprint builds would not be able to start live coding without first having to clear the live coding source project variable.
2022-08-16 08:49:21 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
ShaderMinifier - Add experimental CFLAG_RemoveDeadCode to run shader rewriting step that removes unused functions and types from shader source before compilation to improve compile times
2022-09-15 15:45:20 -04:00
WindowsPlatformEditor
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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